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How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 81 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 73 | 24 |
| Backloggd ratings | – | 79 | 134 |
| Xbox store ratings | – | 74 | 71 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 5h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“A Criminal Past is a decent last hurrah for Mankind Divided. Its story is fine, but doesn't really add to what's come before. However, the Penthouse is a wonderfully designed and unique level that's well worth exploring for the half-dozen or so hours you're there. It also cleverly demotes your abilities, forcing you to change up your approach. It's a strong effort that tries a lot of new things, and while it's certainly not essential, a little more Deus Ex is always welcome.”
read full review ↗ - 90
“Criminal Past is a great finale for Mankind Divided, and only makes the desire for more Deus Ex stronger. The ending is pretty open, and with faces new and old it does a great job of giving us something different while being faithful to the franchise.”
read full review ↗ - 90
“Deus Ex: Mankind Divided was already one of our favorite games of last year, but both add-ons in Jensen's Stories have kept the game feeling fresh long after release. "A Criminal Past" was a bit more enjoyable than "System Rift" if only because "System Rift" took place in the same confines as the main campaign, and this new DLC lets us see someplace new and different we haven't been exploring for hours on end already. Whatever Square and Eidos have in store for Deus Ex in the future, "A Criminal Past" and Mankind Divided show there are plenty of ways to keep us coming back for more.”
read full review ↗ - 80
- 75
“If you think about Mankind Divided, A Criminal Past feels like a more of the same: the plot is nothing special and the level design is not as brilliant as it was in the main game, but the prison is a fascinating scenery and the way you have to deal with the lack of augmentations make things way more interesting. ”
read full review ↗ - 80
“The new Deus Ex: Mankind Divided DLC offers a nice, challenging experience for the player, thanks to a rich and complex new mission, a hefty level design (whereas the prison setting fits perfectly) and a lot of choices that favour the stealth gameplay.”
read full review ↗ - 84
“A Criminal Past is a different kind of Deus Ex, and one that kept me engaged.”
read full review ↗
