Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 76 | 40 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| PlayStation store ratings | – | 70 | 178 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“For those who appreciate a great movement system in a VR game, Reach is worth checking out for that alone. It’s lacking the same vibe as Synapse, with a dull story and repetitive environments, but if you give it time, there’s fun to be had here.”
read full review ↗ - 90
“Reach is an outstanding effort from nDreams Elevation that wows with its cinematic thrills, compelling narrative, high production values, and deeply satisfying combat. This is an unapologetically high-intensity action game, using as few flatscreen-inspired elements as possible to create a highly immersive, refreshingly high-budget game that's learned from the best VR design practices of the last decade.”
read full review ↗ - 80
“Rosa’s adventure can’t quite match that same sublime synthesis of virtual reality with relentless momentum. But there’s enough imagination on show here to keep a firm grip on your attention.”
read full review ↗ - 80
“Reach won't win any awards for plot or graphics, but that's not the point. You've played this style of game before, but you've never played it like this in VR, bounding from ledge to zipwire, leaping over chasms and playing insinctively rather than cautiously. Reach raises the bar for VR gaming, and it's a great reason to dust off your headset.”
read full review ↗ - 70
“A parkour and puzzle game that is not quite as action-packed as its marketing suggests but still represents a superior VR experience, that wouldn’t be nearly as captivating on a flat screen.”
read full review ↗ - 75
“Reach VR is a confident leap forward for nDreams and for virtual reality on PS5. Its tactile movement, convincing world, and expressive design make it one of the most engaging uses of the medium this year. There are moments when repetition and polish issues hold it back, but its highs easily outweigh the rough edges. This is the kind of game that reminds you why VR matters, not because it’s a novelty, but because it makes the impossible feel real.”
read full review ↗ - 75
“ Reach delivers an intense VR action-platforming experience with fluid parkour, climbing, and combat, offering a strong sense of presence despite occasional awkward movements and minor technical flaws, and its immersive vertical world and rhythm keep players engaged while the narrative and exploration complement the action seamlessly.”
read full review ↗
