Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 95% | 90 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 94% | 89 | 37 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.8, but scores above 88 must be earned in front of a mass audience; this verdict rests on 2,916 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Jan 27, 2026) · 29 reviews sampled · 37 total reviews in window · weighted 10.6 up / 0.6 down · computed 1h ago · full methodology →
Patch history
- v1.5.1.2 - Input Binding FixJan 27, 2026significant · resets scoring window
- v1.5.1.1 - YouTube Integration FixJan 12, 2026
- Vecter 1.5.1 - The "I Told You I'd Try" UpdateJan 1, 2026significant · resets scoring window
- Vecter 1.5 - The Revival UpdateDec 18, 2025significant · resets scoring window
- Test 1.5.0.0a17... yes a17Dec 5, 2025
- 1.4 - I was on a plane updateApr 27, 2025significant · resets scoring window
- 1.3.0.10Feb 12, 2023
- 1.3.0.9 - Minor FixesFeb 9, 2023
- Vecter 1.3 - The Forever UpdateFeb 7, 2023
- Yes I'm working on an updateJan 30, 2023
- Taranasus's Vecter Alpha 1.3 + Unbound: Worlds ApartJul 28, 2021significant · resets scoring window
- v 1.2.0.13 - Bug fixesMay 4, 2021
- Small performance patchApr 18, 2021significant · resets scoring window
- Bug fixes, lots of them, release frequentlyMar 8, 2021significant · resets scoring window
- 1.2.0.0 - NEW MENUS PEOPLE!Feb 19, 2021
- I've removed the treesDec 18, 2020
- Tara Update: Merch store, Cyberpunk, MultiplayerDec 12, 2020
- [1.1.0.9] There, custom music folders for your MP3sNov 22, 2020significant · resets scoring window
- Vecter: Online - Phase 1 [1.1.0.4]Nov 18, 2020
- 1.0.4.8 - Many-a-fixes, and prepping for something big!Nov 10, 2020significant · resets scoring window
- Vecter 1.0.2.0Oct 25, 2020
- Vecter 1.0.1.5 - MOAR BUG FIXESOct 20, 2020significant · resets scoring window
- Vecter 1.0 Out Now!Oct 15, 2020
- YouTube quality UP!Sep 17, 2020significant · resets scoring window
- HahahahahaAug 21, 2020significant · resets scoring window
- But-load of bugfixesAug 14, 2020
- More performance updatesAug 7, 2020significant · resets scoring window
- Linux version is commingJul 23, 2020
- [0.9.0.2] - Fixed the performance issues, I hopeJul 20, 2020
- Vecter [0.9.0.0] - BETA IS LIVEJul 17, 2020
- [0.4.4.8] New graphics setting called MAXJul 15, 2020
- [0.4.4.7] Frame drop issue fixed... hopefullyJul 14, 2020
- UPDATE 0.4.2.4Jun 19, 2020significant · resets scoring window
…and 13 earlier patch announcements.
