Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 87% | 80 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 83% | 76 | 33 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 94 reviews sampled · 95 total reviews in window · weighted 54.6 up / 11.6 down · computed 6h ago · full methodology →
Press & Creators reviews (2)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“While everything in Shieldwall works mechanically, the lack of any variety slowly drags it down to being just okay.”
read full review ↗ - 60
“Shieldwall is an interesting game. While it functions well and offers an enjoyable campaign, the gameplay loop can become repetitive. The most significant drawback however is the lack of online multiplayer on Xbox.”
read full review ↗
Patch history
- Update - New MapMar 22, 2025
- Coliseum - UpdateSep 25, 2021
- Multiplayer ImprovementsSep 3, 2021significant · resets scoring window
- Persia UpdateMay 22, 2021significant · resets scoring window
- Egypt Update + RoadmapJan 14, 2021significant · resets scoring window
- Missions 7 and 8 - Major UpdateOct 22, 2020significant · resets scoring window
- Spearmen - UpdateAug 6, 2020significant · resets scoring window
- Match Statistics UpdateJul 16, 2020
- Mission 6 Update - The Act 2Jul 9, 2020
- Mission 5 UpdateMay 15, 2020
- Custom Battles UpdateApr 11, 2020
- Mission 4 + Bug FixesMar 28, 2020
- FAQ #1Mar 25, 2020significant · resets scoring window
