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Library Of Ruina

Library Of Ruina

ProjectMoon · released Aug 10, 2021

IndieRPGStrategy

"May you find your book in this place." Combat between the guests and the librarians breaks out as if it were on a stage. Defeated guests turn into books, and the Library grows onward. And eventually, get your hands on… The one singular, perfect book.

88
VGC Score
Stablehigh confidence
89%
At launch
94%
Steam all-time
n/a
Press
93%
Player sentiment
95%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 328 sampled Steam reviews (316 positive / 12 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing19% mention it
  • Difficulty & balance9% mention it
  • Music & audio6% mention it
  • Combat4% mention it

What negative reviews complain about

Negative reviews don't converge on specific aspects.

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

95%

19 reviews

5-15h

95%

55 reviews

15-40h

97%

62 reviews

40-100h

96%

92 reviews

100h+

98%

100 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)0
All-time Steam reviews94%891000
Metacritic user ratings0
Post-patch Steam reviews (trust-weighted)95%89260
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 88.4, but scores above 88 must be earned in front of a mass audience; this verdict rests on 44,841 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 744 total reviews in window · weighted 262.3 up / 13.9 down · computed 5h ago · full methodology →

Patch history

  1. Patch Note Ver 1.1.0.6a3
    Sep 11, 2021significant · resets scoring window
  2. Patch Note ver 1.1.0.5a1
    Jul 30, 2021significant · resets scoring window
  3. Patch Note ver 1.1.0.5
    Jul 23, 2021significant · resets scoring window
  4. Patch Note ver 1.1.0.4a
    Jun 5, 2021significant · resets scoring window
  5. Patch Note ver 1.1.0.3
    May 28, 2021significant · resets scoring window
  6. Patch Note ver 1.1.0.2
    May 21, 2021significant · resets scoring window
  7. Patch Note ver 1.1.0.1b
    May 14, 2021significant · resets scoring window
  8. Patch Note ver 1.1.0.1a5
    May 7, 2021significant · resets scoring window
  9. Patch Note 1.1.0.1a4
    May 4, 2021significant · resets scoring window
  10. Patch Note ver 1.0.4.4b
    Mar 19, 2021significant · resets scoring window
  11. Patch Note ver 1.0.3.9e
    Jan 12, 2021significant · resets scoring window

…and 47 earlier patch announcements.