Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 22 |
| All-time Steam reviews | 61% | 61 | 56 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 2 total reviews in window · weighted 2 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (25)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Reverie Knights Tactics is a fun tactical RPG with an interesting storyline and many mechanics to play around with. While the controls might take some getting used to, the overall gameplay is solid.”
read full review ↗ - 60
“Reverie Knights Tactics is a simple tactical RPG, one with a lot of potential that’s never quite explored as much as it perhaps should be. Despite its story flaws and simple battle tactics, this is still a fun game to play. With no microtransactions, predatory lootboxes or noteworthy bugs at launch, this is not a bad title to splash £20 on.”
read full review ↗ - 70
“Tactical strategy RPGs have gotten some decent traction over the years since launch on Switch, but to date no indie game in the category has broken out as the clear champion in the category...”
read full review ↗ - 50
“The tactical part of Reverie Knights Tactics is mildly interesting in its 'puzzle' nature, if it does not wear out its welcome through heavy RNG outcomes. However, severe loss of quality elsewhere really drags the experience down, the levelling/stats system is fairly boring, the character design is bad, and the story is utterly forgettable for how long it drones on between combat sections. There might be something here worth salvaging, but it would need to be hacked up and pasted back together first.”
read full review ↗ - 78
“Overall though, a complete run with side quests and puzzles should run about ten or so hours showing you how one set of decisions pans out before going back in for the other set. Hosting a solid combat system and visual presentation followed by a good musical track, I look forward to seeing what comes next from 40 Giants Entertainment as I don’t think they are quite done yet with Reverie Knights Tactics.”
read full review ↗ - 65
“Reverie Knights Tactics is a decent turn-based strategy RPG that fans of the genre will likely enjoy… for the most part. The Order vs Chaos system and optional side-quests provide additional depth to the game’s plot. Furthermore, the strategy gameplay fundamentally works very well, encouraging thoughtful planning and smart use of stage hazards. However, its balance issues, primarily the lack of post-combat recovery and limited character customisation and re-spec options, can lead to Reverie Knights Tactics’ gameplay wearing on you over time. It’s an imperfect game, but there are enough neat ideas to be worth checking out.”
read full review ↗ - 70
“A turn-based strategy game with remarkably solid, pretty and entertaining foundations, Reverie Knights Tactics is a good if unspectacular entry into the genre. Its gameplay and design could have benefitted from additional depth, but this compact package offers a pleasantly enjoyable romp with even more hope for future entries. Completely usurp other tactics games it likely won’t, but there’s enough here to have you entering your own reverie in this tale.”
read full review ↗ - 60
“Reverie Knights Tactics feels like a run-of-the-mill strategy game that isn't quite bad but fails to do anything particularly memorable.”
read full review ↗ - 80
“Reverie Knights Tactics is an isometric grid-based tactics game with an interesting story and fun gameplay, albeit with a few quirks.”
read full review ↗ - 90
“Reverie Knights Tactics gets 2022 off to a wonderful start. Between its fun dialogue, great gameplay, and stunning visuals, this is a game that’s not to be missed. If this is what 40 Giants serves up with their first title, the future looks bright indeed.”
read full review ↗ - 75
“Reverie Knights Tactics is a strategy game with lots of thought and beauty, yet is somewhat punishing.”
read full review ↗ - 70
“Reverie Knights Tactics does what it says on the tin.”
read full review ↗
…and 13 more tracked reviews.
Patch history
- 10 Days Since Launch - Fixes and More!Feb 3, 2022
- Patch to v1.02 - Major Quality of Life Improvements!Feb 1, 2022significant · resets scoring window
- Patch to v1.01 released + known issues and plans for the futureJan 28, 2022significant · resets scoring window
