Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 6 |
| All-time Steam reviews | 94% | 88 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 92% | 86 | 7 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 17 reviews sampled · 19 total reviews in window · weighted 9.3 up / 0.9 down · computed 6h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“Marfusha is a completely simple and fun shooter that’s perfect for filling a spare hour on a free evening or afternoon. Its simplicity is its greatest strength. Unfortunately, it’s really quite short, even with the challenge mode, it takes less than an hour to unlock most of the achievements.”
read full review ↗ - 69
“While there’s certainly a strategic component of sorts, and some skill required for success, the repetition of the experience sets in pretty quickly”
read full review ↗ - 50
“Considering the background of Marfusha, such as the one developer porting this PC game to several different consoles and its length and price, it is easy to give it a pass for what it’s going for. With a decidedly pick-up and play design behind it, Marfusha is a great choice for gamers who just want to kill time and enjoy a simple shooter.”
read full review ↗ - 70
“Marfusha isn’t the most visually interesting game, and for some it might quickly become overly repetitive. There’s something about its simple gameplay that makes it strangely captivating though, tempting you to return to protect its border gates time and time again. With such a wide range of cards available, and multiple characters in Challenge Mode, no two runs are quite exactly the same, either. If you’re fan of shooters that you can dip in and out of, it’s well worth adding to your library.”
read full review ↗ - 70
“You can enjoy some explosions, and there are additional elements to unlock with the challenge mode. You actually have a lot of fun when you find cute combinations that trigger cutscenes between the soldiers, and there’s satisfaction from destruction at a grand scale. The pixel art is lovely and detailed without losing some of that chunkiness, and the opening is a banger, even if the remaining score is a snore. I say if you’re determined to having something hit that dopamine switch, there’s a good chance you’ll have enjoyment with Marfusha.”
read full review ↗ - 60
“Despite a very striking look with great pixel art and good character designs, Marfusha has a pretty bland story, and with an experience that, even being short, quickly becomes boring. It can be fun if you want a quick tower defense experience that doesn't require much thought for an afternoon, but there are certainly better options on the market.”
read full review ↗ - 70
“Murfasha is short, but fun to play. There is a lot of shooting, but it's still laid back and actually too easy. The Tower Defense mechanism where you're the tower yourself is nicely thought of. The game has a dark sense of humor that actually works, without getting too much on the forefront. Murfasha is a great game for a couple of hours or evenings of fun, with out too much hassle.”
read full review ↗ - 72
“Marfusha is a weird game. On one hand, its gameplay is one-note and repetitive; be it intentional or not. On the other hand, it's downright hilarious with its goofy dialogue, oddball premise, and dystopian elements that actually tie into the gameplay. I recommend it!”
read full review ↗
Patch history
- Unity Security Vulnerability Response UpdateOct 5, 2025
- Localization fixesFeb 21, 2022
- Additional language support updateFeb 17, 2022
- ver1.2.0Nov 14, 2021significant · resets scoring window
- Bug fixNov 6, 2021
- Minor CorrectionNov 6, 2021
- ver1.1.0Nov 5, 2021
- ver1.0.0.6Sep 21, 2021
- ver1.0.0.6Sep 20, 2021
- ver1.0.0.5Sep 12, 2021
- ver1.0.0.4Sep 5, 2021
- ver1.0.0.3Sep 2, 2021
- ver1.0.0.3Sep 1, 2021
- ver1.0.0.2Aug 29, 2021
- ver1.0.0.2Aug 29, 2021significant · resets scoring window
- Ending Scene Unprogress Bug FixedAug 27, 2021
