Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 98% | 94 | 787 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 99% | 95 | 305 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 93.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 1,575 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Apr 16, 2026) · 300 reviews sampled · 305 total reviews in window · weighted 211.4 up / 1.9 down · computed 11h ago · full methodology →
Patch history
- 1.02.00: Icarus modeJul 24, 2026
- 1.01.32: Mountains in I2Apr 16, 2026significant · resets scoring window
- 1.01.31: Gone fishinJan 18, 2026
- 1.01.30: Supermassive black holesNov 6, 2025
- 1.01.29: Directional lighting for meshesAug 27, 2025
- 1.01.28: Cursor and new database model for saved gamesJul 30, 2025significant · resets scoring window
- 1.01.27: Mod selection GUI and the Sliver MazeApr 11, 2025significant · resets scoring window
- 1.01.26: Iron war vulcans and chunk editing packageJan 25, 2025significant · resets scoring window
- 1.01.25: Enhanced hardcore modeNov 24, 2024significant · resets scoring window
- 1.01.24: Steam achievementsNov 15, 2024
- 1.01.23: Custom music and modding supportOct 28, 2024
- 1.01.22: Fertile radius and new I2 areasOct 9, 2024significant · resets scoring window
- 1.01.21: Pool balls and monster shoot delaysJun 16, 2024
- 1.01.20: Arcades, Tommy Guns, and Rapid RailgunsMay 17, 2024significant · resets scoring window
- 1.01.18: Nuke flashMay 8, 2024
- 1.01.17: Botany Lab storyMay 7, 2024
- 1.01.16: Toll doors and improved early gameApr 28, 2024
- 1.01.15: Mahogany treetopsApr 11, 2024significant · resets scoring window
- 1.01.13: Red/blue 3D glasses modeOct 28, 2023
- 1.01.12: Three new modes for the plasma weaponAug 14, 2023
- 1.01.11: Tangerines and tracking markersJul 28, 2023
- 1.01.10: Faster saving time and less memoryMar 14, 2023
- 1.01.10: Modified blue mushroomMar 13, 2023
- 1.01.10: Rebalanced hard areasMar 13, 2023
- 1.01.10: Difficulty curving and new modding APIFeb 11, 2023
- 1.01.09: Topaz and Iolite Gem AreasOct 17, 2022
- 1.01.08: Menger sponges and cavesJul 12, 2022
- 1.01.07: New game difficultiesJul 12, 2022
- 1.01.06: improved memory usage for blocksMay 24, 2022
- 1.01.06: modified emergency waypointMay 22, 2022
- 1.01.06: New keybinding systemMay 21, 2022
- 1.01.04: Milestone upgradesFeb 27, 2022
- 1.01.03: Cannon "chain lightning" effectFeb 8, 2022
- 1.01.02: Sapphire and amethyst mazesJan 24, 2022
- 1.01.01: Customizing the mouse controlsDec 26, 2021
…and 5 earlier patch announcements.
