Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 97% | 92 | 329 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 657 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 1 up / 0 down · computed 12h ago · full methodology →
Patch history
- Fixed controller tracking with OpenXRJun 19, 2025
- Fixed screen stuck in floorOct 4, 2024
- Paint by numbers update!Dec 21, 2023
- Twitch support!Nov 30, 2023
- Small overlay fix.Nov 13, 2023
- Gallery & Glossy paint updateOct 10, 2023
- Fixed start as overlay closing running VR app.Jun 12, 2023
- Locomotion & LIV fixesMay 10, 2023
- Layer fixes & moreMar 10, 2023
- Major layer improvements!Feb 7, 2023significant · resets scoring window
- Shh, quiet... Silent multiplayer rooms added.Jan 11, 2023
- Multiplayer & LIV fixesJan 5, 2023
- Small fixesAug 30, 2022
- Fixed lighting on brush tips.Jul 25, 2022
- Small bug fixes.Jul 13, 2022
- Potentially fixed position/rotation/scale bug.Jul 10, 2022
- The Midnight Oil UpdateJul 7, 2022
- System default OpenXR launch option and moreJun 24, 2022significant · resets scoring window
- Squishy paint on the palette is backJun 23, 2022
- Increased draw distance on spectator cameraJun 22, 2022
- Fixed 3D model export, LIV recenterMay 30, 2022
- Export & other fixesApr 26, 2022
- Fix teleportApr 10, 2022
- Small fixesApr 8, 2022
- Fixed Vermillion not running in backgroundMar 25, 2022
- Smoother blending / dry brushingMar 24, 2022
- Small bugfixesMar 23, 2022
- The Big UpdateMar 22, 2022significant · resets scoring window
- Preview the new update in the public beta!Nov 24, 2021
…and 15 earlier patch announcements.
