Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 97% | 92 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 98% | 94 | 13 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 91.1, but scores above 88 must be earned in front of a mass audience; this verdict rests on 3,717 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 34 reviews sampled · 37 total reviews in window · weighted 29.9 up / 0.7 down · computed 6h ago · full methodology →
Patch history
- Update for last update + small issues fixesJun 15, 2023
- Tweaks aimed towards high fps issuesJun 12, 2023
- A few tweaks and fixesApr 14, 2023
- Accumulated tweaks!Jan 10, 2023significant · resets scoring window
- Fixed a game freezing bug + some menu cleanupNov 11, 2022
- Fixed some rare, but important bugsNov 7, 2022
- Some small accumulated tweaksOct 31, 2022
- A little fixSep 22, 2022
- Fix for the last fix, sorry!Sep 19, 2022
- Fixed a potential softlockSep 11, 2022
- Accumulated fixes and tweaksAug 30, 2022
- A fix for a Trilobite cave softlockJul 11, 2022
- Sourwood softlock fixJul 7, 2022
- Summer fixes!Jul 3, 2022significant · resets scoring window
- Fixes and tweaksJun 16, 2022
- Fixed a softlock issueMay 19, 2022
- Small fixes!Apr 25, 2022
- Added s-widescreen fov slider (experimental)Mar 13, 2022
- Tweaks and *hopefully working 21:9 supportMar 13, 2022
- Some small fixes in GreenslitFeb 20, 2022
- Bugfixes!Feb 12, 2022
- Trollhole-fixesFeb 1, 2022
- Trollhole-fixesFeb 1, 2022
- Fixed three small issuesJan 20, 2022
- Granite Gash tweaksJan 8, 2022
- Extended the difficulty scale rangeDec 20, 2021significant · resets scoring window
- Multiple tweaks and a bugfixDec 3, 2021
- Multiple tweaks and re-wordings.Nov 29, 2021
- Faster weapon change possible. Tweaks.Nov 26, 2021
- Small tweaks!Nov 15, 2021
…and 44 earlier patch announcements.
