Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 97% | 93 | 1000 |
| Metacritic user ratings | – | 86 | 17 |
| Post-patch Steam reviews (trust-weighted) | 97% | 92 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 92.1, but scores above 88 must be earned in front of a mass audience; this verdict rests on 25,755 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Apr 26, 2024) · 300 reviews sampled · 17233 total reviews in window · weighted 226.3 up / 7.6 down · computed 2h ago · full methodology →
Patch history
- 2.5.1 bug fixesJul 7, 2025
- 2.5.0May 29, 2025
- 2.4.4 bug fixesMay 11, 2025
- 2.4.3 (fixed)Mar 15, 2025
- Rollback of the hotfix earlier todayMar 15, 2025
- 2.4.3 Fixed remote play togetherMar 15, 2025
- Patch 2.4.2 Magnet gun changes & bug fixesFeb 18, 2025
- Patch 2.4.1 BUG FIXESFeb 7, 2025
- Patch 2.4.0Feb 6, 2025
- Patch 2.3.3Aug 22, 2024
- Patch 2.3.2 bug fixesAug 20, 2024
- Patch 2.3.1 (bugfixes)Aug 16, 2024
- The DUPLICATOR patch 2.3.0Aug 13, 2024
- Bug hotfixMay 28, 2024
- HotfixMay 27, 2024
- 2.2.4 balance changesMay 24, 2024
- Anti-hacking hotfixMay 20, 2024
- hotfix 1Apr 27, 2024
- Patch 2.2.3 Balance changesApr 26, 2024significant · resets scoring window
- Patch 2.2.2 (bugfixes)Apr 17, 2024
- Patch 2.2.0 MATCHMAKING & NEW ABILITY!!Apr 9, 2024significant · resets scoring window
- Patch 2.1.3 bug fixesMar 1, 2024
- Patch 2.1.2 bug fixesJan 3, 2024
- 2.1.1Dec 27, 2023
- Patch 2.1.0 Features, balance changes and bug fixesDec 25, 2023significant · resets scoring window
- Patch 2.0.11Dec 11, 2023
- Patch 2.0.10Nov 28, 2023
- Patch 2.0.9Nov 24, 2023
- Patch 2.0.8Nov 22, 2023
- Patch 2.0.6 bug fixesNov 19, 2023
- Patch 2.0.4 Bug fixesNov 18, 2023
- Patch 2.0.3Nov 17, 2023
- 2.0.2 mini fixNov 17, 2023
- Patch 2.0.2 HotfixesNov 17, 2023
- HOTFIX 2.0.1Nov 16, 2023
- HOTFIX patchOct 7, 2023
- SPIKE and MISSILE are now UNLOCKED!!Oct 6, 2023
…and 2 earlier patch announcements.
