Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 96% | 90 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 95% | 90 | 855 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.8, but scores above 88 must be earned in front of a mass audience; this verdict rests on 22,268 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Oct 18, 2025) · 300 reviews sampled · 855 total reviews in window · weighted 83.7 up / 4.1 down · computed 9h ago · full methodology →
Patch history
- 2026.8.1 Game UpdateAug 1, 2026
- 2026.5.25 Game updateMay 24, 2026
- 2026.4.13 GameUpdateApr 13, 2026
- 2026.4.12 Game UpdateApr 11, 2026
- 2026.2.12 Game UpdateFeb 11, 2026
- 2026.2.4 Game UpdateFeb 4, 2026
- 2025.10.19 Major AdjustmentsOct 18, 2025significant · resets scoring window
- 2025.9.6 Game UpdateSep 6, 2025
- 2025.5.19 Game UpdateMay 19, 2025
- 2024.9.9 Game updateSep 8, 2024
- 2024.9.1 Game updateAug 31, 2024
- 2024.8.24 Game updateAug 23, 2024
- 2024.8.21 Game UpdateAug 21, 2024
- 2024.8.2 Game updateAug 1, 2024
- 2024.7.29 Game updateJul 28, 2024
- 2024.7.26 Game UpdateJul 26, 2024significant · resets scoring window
- 2024.6.24 Game UpdateJun 23, 2024
- 2024.6.23 Game UpdateJun 22, 2024
- 2024.5.31 game updateMay 31, 2024
- 2024.5.30 game updateMay 30, 2024
- 2024.5.8 Game updateMay 7, 2024
- 2024.5.1 game updateApr 30, 2024
- 2024.4.27 Game updateApr 27, 2024
- 2024.4.26 Game UpdateApr 26, 2024
- 2024.4.25 Emergency repair of the gameApr 25, 2024
- 2024.4.25 Game updateApr 24, 2024
- The Backroom map is finished!Apr 24, 2024significant · resets scoring window
- 2023.10.31 Game UpdateOct 31, 2023
- 2023.7.20 game updateJul 19, 2023
- Version 0.040 Game UpdateJul 19, 2023significant · resets scoring window
- [Major update] New map Mist, new gameplay, new BOSSJul 18, 2023significant · resets scoring window
- Version 0.038 Game updateMar 18, 2023
- 2023.3.16 Game UpdateMar 16, 2023significant · resets scoring window
- Newly added game difficulty selection and zombie typesFeb 10, 2023significant · resets scoring window
- 2023.1.20 Adding a new MOD - School GirlJan 20, 2023
- 2023.1.6 Game UpdateJan 6, 2023
- 2023.1.6 Game UpdateJan 5, 2023
- [Major Update] New maps and new gameplayJan 5, 2023significant · resets scoring window
- 2022.11.27 Game UpdateNov 27, 2022
- 2022.11.25 Game UpdateNov 24, 2022
…and 31 earlier patch announcements.
