Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 7 |
| All-time Steam reviews | 67% | 65 | 8 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 68
“Ah, roguelikes... I generally can't get enough of them...”
read full review ↗ - 80
- 60
“The trip through Royal Frontier is full of randomness and challenge and if the gameplay grabs you then you can spend a good amount of time here. For me, it didn’t do enough to keep me wanting to play it for more than a few hours but for someone else you could spend dozens. If you fancy a low priced turn-based roguelike adventure then give it a shot.”
read full review ↗ - 72
“The best way to describe Royal Frontier is Oregon Trail with orcs. Who doesn't love a mishmash of genres?”
read full review ↗ - 60
“Royal Frontier has the foundation for a capable rogue-like but ultimately doesn’t do enough with its formula. It has the road map for a fulfilling journey, but it doesn’t provide enough interesting stops along the way to provide a reason to make the trip more than once. It isn’t a bad journey, but it isn’t one worth boasting about in the tavern at the end.”
read full review ↗ - 83
“Royal Frontier is enjoyable enough -- and short enough -- that it's worth playing through. It's fun to see a game adding new elements to a well-worn formula, and it makes this game an easy recommendation.”
read full review ↗ - 65
“Royal Frontier is a simple game that can serve as an introduction to the rogue space but does not have the unique or interesting elements of the best of its genre. Combat is interesting at first but becomes rote very quickly. Unlocking new blessings does not feel important or cool enough to keep players engaged.”
read full review ↗ - 80
“I ended up having a ton of fun with Royal Frontier and I definitely recommend it to anyone looking for a simple roguelike RPG to master.”
read full review ↗
Patch history
- Hotfix from March 20thMar 20, 2022
