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The Kids We Were

The Kids We Were

GAGEX Co., Ltd. · released Jan 12, 2022

AdventurePCNintendo SwitchiOS (iPhone/iPad)

A cinematic adventure game with a heavy focus on narrative.

79
VGC Score
·No trend datalow confidence
78%
At launch
90%
Steam all-time
81%
Press
100%
Recent sentiment

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)8117
All-time Steam reviews90%8466
Metacritic user ratings0
Post-patch Steam reviews (trust-weighted)100%970
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.5 up / 0 down · computed 18m ago · full methodology →

Patch history