Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 349 sampled Steam reviews (331 positive / 18 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing29% mention it
- Visuals & art16% mention it
- Combat12% mention it
- World & exploration10% mention it
- Bugs & crashes6% mention it
What negative reviews complain about
- Bugs & crashes56% mention it
- Controls & UI22% mention it
- Story & writing17% mention it
- Visuals & art17% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
89%
53 reviews
5-15h
94%
162 reviews
15-40h
98%
111 reviews
40-100h
100%
18 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 96% | 91 | 1431 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 95% | 90 | 332 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 90.3, but scores above 88 must be earned in front of a mass audience; this verdict rests on 269,494 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 948 total reviews in window · weighted 209.5 up / 8.2 down · computed 1h ago · full methodology →
Press & Creators reviews (1)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Unfortunately, unlike Archero, it’s mind-numbingly dull and lacks any sort of compelling reason to continue drowning in its multiple currencies and lacklustre, microscopically incremental upgrade paths. There’s a genuinely free Netflix version that removes all the microtransactions, but it’s equally tedious.”
read full review ↗
Patch history
- Update notes for Sept. 27, 2022Sep 27, 2022
- [18-11-2021] PC Patch Notes for patch Tomb Raider, build 838.Nov 18, 2021significant · resets scoring window
