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Tomb Raider Game of the Year

Tomb Raider Game of the Year

Crystal Dynamics, Eidos-Montréal, Feral Interactive (Mac), Nixxes · released Mar 3, 2013

ActionAdventurePCPlayStation 3Xbox 360

Tomb Raider explores the intense origin story of Lara Croft and her ascent from a young woman to a hardened survivor.

89
VGC Score
Stablehigh confidence
94%
At launch
96%
Steam all-time
n/a
Press
95%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 349 sampled Steam reviews (331 positive / 18 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing29% mention it
  • Visuals & art16% mention it
  • Combat12% mention it
  • World & exploration10% mention it
  • Bugs & crashes6% mention it

What negative reviews complain about

  • Bugs & crashes56% mention it
  • Controls & UI22% mention it
  • Story & writing17% mention it
  • Visuals & art17% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

89%

53 reviews

5-15h

94%

162 reviews

15-40h

98%

111 reviews

40-100h

100%

18 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)0
All-time Steam reviews96%911431
Metacritic user ratings0
Post-patch Steam reviews (trust-weighted)95%90332
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 90.3, but scores above 88 must be earned in front of a mass audience; this verdict rests on 269,494 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 948 total reviews in window · weighted 209.5 up / 8.2 down · computed 1h ago · full methodology →

Press & Creators reviews (1)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 40
    trust 64Mar 8, 2023

    Unfortunately, unlike Archero, it’s mind-numbingly dull and lacks any sort of compelling reason to continue drowning in its multiple currencies and lacklustre, microscopically incremental upgrade paths. There’s a genuinely free Netflix version that removes all the microtransactions, but it’s equally tedious.

    read full review ↗

Patch history