Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 87 | 76 |
| All-time Steam reviews | 79% | 73 | 1000 |
| Metacritic user ratings | – | 83 | 50 |
| Post-patch Steam reviews (trust-weighted) | 78% | 73 | 1050 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1633 reviews sampled · 10979 total reviews in window · weighted 1159.5 up / 215.7 down · computed 34m ago · full methodology →
Press & Creators reviews (65)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Star Wars Zero Company blends XCOM's tactical depth with Respawn's cinematic flair, delivering memorable characters and aggressive, distinctive combat, one of the best Star Wars games in years, held back only by limited enemy variety.”
read full review ↗ - 75
“Star Wars: Zero Company is a linear, story-driven experience of about 40 hours, with solid mechanics that result in satisfying gameplay, but it is marred by annoying technical issues as well as an inconsistent pace and difficulty level. If you’re looking for a turn-based Mass Effect 2 and you love Star Wars, then Zero Company is probably for you, but it’s not really the sort of game you’ll be playing for years on end like XCOM 2.”
read full review ↗ - 90
“Bit Reactor gives the genre a fresh identity while still getting the fundamentals right. The combat is deep enough to challenge longtime strategy fans, yet flexible enough to remain approachable, while the characters are well written and backed by compelling stories of their own. RPGamers looking for their next tactical RPG should have Star Wars Zero Company at the top of their list.”
read full review ↗ - 85
“Star Wars Zero Company proves that Bit Reactor's XCOM pedigree was no accident, delivering a tactical combat system built on smart action-point management, satisfying specialization combos, and mission design that keeps throwing new pressures at you mid-fight. The resource loop between missions adds real weight to every decision, even when the story carrying you between battles never quite rises above serviceable. Fans of turn-based tactics and the wider Star Wars universe will find plenty to love here, minor narrative shortcomings and all.”
read full review ↗ - 95
“Fire Emblem: Three Houses and Midnight Suns both showed how to deliver deep tactics with a sublime story, and Zero Company easily stands among that elite company of addictive turn-based decision-making and sublime storytelling.”
read full review ↗ - 90
“Star Wars Zero Company is exactly the kind of genre shift Star Wars games have needed in years. It combines my favorite Star Wars era with a tactics system that is deeply rewarding, mechanically satisfying, and approachable. Bit Reactor clearly understands what makes the Clone Wars so special, and they've leveraged their experience with XCOM and Midnight Suns to create an experience that's restrained in its downtime while understanding why people play these games in the first place. That authenticity extends to everything from the characters and politics to the music, visuals, outfits, and sheer amount of detail packed into every location. Some technical issues need addressing, particularly on PC, but they don't take away from what is easily one of my favorite Star Wars experiences in years.”
read full review ↗ - 90
“Star Wars Zero Company proves the long‑untapped tactical genre fits the franchise perfectly, blending strong lore, sharp strategy, and memorable characters into a standout experience.”
read full review ↗ - 80
“For me, this is the best Star Wars gaming experience I’ve had in years - possibly since Knights of the Old Republic, which I know is a pretty high bar. It’s also true that Zero Company can be a little ropey and a little rough around the edges. I saw some pretty manky bugs, and there’s nothing worse than mis-ordering a unit because the camera is bugging out. I hope that all gets ironed out somewhat in patches - but ultimately, it’s still a thrilling experience. I can see hundreds of hours logged on this in my future; that makes it worthy of the Star Wars name, and of the XCOM spiritual successor status.”
read full review ↗ - 85
“A brilliant turn-based, tactical game set in the Star Wars universe. Perfect for fans of the franchise, and thanks to its many features, it’s excellent even for those who aren’t particularly familiar with this genre of games.”
read full review ↗ - 96
“Zero Company is a great turn-based strategy game that happens to be set in the Star Wars universe. It never feels like a corporate mandate to make a genre game with a recognizable license. Instead, it feels like a group of talented developers genuinely wanted to explore what the genre could do and had the freedom to experiment. Those ideas succeed far more often than they stumble, and the game's excellent use of the Clone Wars setting makes Zero Company one of the most entertaining turn-based strategy games I've played in a long time.”
read full review ↗ - 90
“Star Wars: Zero Company is a cinematic tactics extravaganza of Star Wars storytelling and strategy. A memorable and diverse cast of dysfunctional characters at the margins of the galaxy carries you through an adventure of stellar scripted and emergent moments, a sandbox of compelling tactical decisions and an assured debut of a videogame from Bit Reactor that scratched my tactical itch with the strength of a superlaser.”
read full review ↗ - 80
“Star Wars Zero Company is like XCOM, but it is more than just an XCOM-like. Developer Bit Reactor set higher ambitions than simply slapping a Star Wars skin on a template. Star Wars is a rich playground for games, with loads of differentiated hero and enemy types and powers baked in, and Zero Company takes full advantage of that to make an excellent tactics game in its own right. In doing so, it has made the next great evolution of the genre.”
read full review ↗
…and 53 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
