Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (294 positive / 6 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing7% mention it
- Grind & repetition5% mention it
What negative reviews complain about
Negative reviews don't converge on specific aspects.
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
96%
75 reviews
5-15h
99%
67 reviews
15-40h
99%
85 reviews
40-100h
98%
46 reviews
100h+
100%
27 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 99% | 95 | 1000 |
| Metacritic user ratings | – | 90 | 20 |
| Post-patch Steam reviews (trust-weighted) | 98% | 94 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 93.9, but scores above 88 must be earned in front of a mass audience; this verdict rests on 40,763 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Feb 27, 2025) · 300 reviews sampled · 5183 total reviews in window · weighted 226.1 up / 5.6 down · computed 2h ago · full methodology →
Press & Creators reviews (1)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“HoloCure is made with genuine passion for both Hololive and game design as a whole, and it shines through with detailed combat, an in-joke around every corner, I just can’t stop playing it. With 38 playable characters from all three branches of Hololive and more on the way as the game develops, it’s a delicious rabbit hole that you’ll never want to leave.”
read full review ↗
Patch history
- Small Change to Time ModeFeb 27, 2025significant · resets scoring window
- Leaderboard Back Live and Balance ChangesFeb 18, 2025significant · resets scoring window
- New TechNov 21, 2024
- It's Time to Stop Being Too GreedyNov 19, 2024significant · resets scoring window
- Bug fixes for daysNov 17, 2024
- Smol UpdateNov 16, 2024significant · resets scoring window
- Some Bug FixesNov 15, 2024
- Update 0.7 Released!Nov 15, 2024significant · resets scoring window
- Hotfix 8/23Aug 23, 2023
- Hot Fix 8/20Aug 21, 2023
