Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 10 |
| All-time Steam reviews | 53% | 54 | 181 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 68% | 66 | 115 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 8, 2024) · 114 reviews sampled · 115 total reviews in window · weighted 34.2 up / 15.8 down · computed 4h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“The turn-based card battler Reigns: Three Kingdoms may not be exactly what you think when you first start, but it's a good game worth adding to your deck-building library.”
read full review ↗ - 82
“The clever card-based strategy series is back, this time with a new setting and some new tricks up its sleeve”
read full review ↗ - 75
“Like its predecessors, Reigns: Three Kingdoms does a good job of taking a simple and easy-to-understand mechanic and making it a big part of a very substantial adventure. The change to a real historical setting is nice, but the original story is much more interesting to follow and uncover. The balancing act for card selection is simple but fascinating once you understand meter management. The battle system follows the same "simple but good" philosophy of the main game. If you're a fan of the previous titles, Reigns: Three Kingdoms is worth checking out, especially given the game's low price of $2.99.”
read full review ↗ - 75
“Fans of the previous Reigns games will enjoy this new title, which improves on certain aspects of its previous entries and adds new mechanics to keep the series fresh. With new deeds and goals to reach, Reigns Three Kingdom will cause players to spend countless hours completing every task at hand as they live through the final years of the Han Dynasty... If they manage to live that long.”
read full review ↗ - 70
“Reigns: Three Kingdoms adds plenty of new ideas and frustrations, but anyone looking for a bit of regicide on their Steam Deck could do far worse.”
read full review ↗ - 80
“Reigns: Three Kingdoms is a worthy successor to the Reigns throne. As a mobile game it can feel awkward on a PC, but it has a nice minimalist style and offers some solid storytelling and world building.”
read full review ↗ - 65
“Ultimately, I wanted to like this game more than I actually did. The pacing is excellent, the systems are deceptively deep, and the interface is well-crafted. Plus, your consequences for failure are expertly balanced, giving you a lot of freedom to fail. On the other hand, the constant repetition is exhausting. It feels like the roguelike treadmill set to a dead sprint. And while you’re forgiven for failure, you’re also not pointed to success. I had to poke, prod, and muddle my way to any sort of goal. You can absolutely succeed, but the road to that point is a long and meandering one. If you’re looking for a unique take on Chinese history, you’re in luck! But be warned: many pitfalls and dead ends await you.”
read full review ↗
Patch history
- Reigns: Three Kingdoms - Update #2 - Achievements IncludedApr 8, 2024significant · resets scoring window
- Hot fixJan 20, 2024
- First patch and a thank youJan 19, 2024
- Patch Notes 1.3749.3665Jan 19, 2024
