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LIZARDS MUST DIE

LIZARDS MUST DIE

Smola Game Studio · released Sep 26, 2023

ActionAdventureIndieMassively MultiplayerPC

The great exploits of the Ancient Rus in the war with the lizards. Immerse yourself in the world of Hyperborea and defeat hordes of Lizards and other unholy who encroached on holy places Ancestors. Choose a blessed hero and go save the world from the green plague.

87
VGC Score
Stablehigh confidence

anchored at patch: “MULTIPLAYER - BIG UPDATE FOR LIZARDS MUST DIE” (2y ago)

93%
At launch
96%
Steam all-time
n/a
Press
52%
Player sentiment
92%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (229 positive / 71 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Music & audio7% mention it
  • Story & writing7% mention it
  • Bugs & crashes5% mention it

What negative reviews complain about

  • Controls & UI18% mention it
  • Story & writing13% mention it
  • Bugs & crashes13% mention it
  • Music & audio11% mention it
  • Visuals & art10% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

77%

284 reviews

5-15h

60%

10 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)0
All-time Steam reviews96%911000
Metacritic user ratings0
Post-patch Steam reviews (trust-weighted)92%863000
Calibration prior (typical game)7250

Scoring window: since the last significant patch (Jan 26, 2024) · 300 reviews sampled · 6498 total reviews in window · weighted 79.2 up / 7.5 down · computed 8h ago · full methodology →

Patch history