videogamescritic
← all games
One-armed robber

One-armed robber

Duhndal · released Dec 14, 2023

ActionIndieSimulationStrategyFree To PlayPC

One-armed robber is a chaotic first-person heist game that centers around a uniquely challenging premise. Players take the role of a determined robber equipped with only one arm, tasked with pulling off daring heists on banks, shops, and various establishments.

85
VGC Score
Stablehigh confidence

anchored at patch: “Rodman research facility update” (2y ago)

83%
At launch
91%
Steam all-time
n/a
Press
37%
Player sentiment
91%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 360 sampled Steam reviews (304 positive / 56 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

Positive reviews don't converge on specific aspects.

What negative reviews complain about

  • Grind & repetition11% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

78%

130 reviews

5-15h

86%

148 reviews

15-40h

91%

65 reviews

40-100h

100%

13 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)0
All-time Steam reviews91%851000
Metacritic user ratings6713
Post-patch Steam reviews (trust-weighted)91%853000
Calibration prior (typical game)7250

Scoring window: since the last significant patch (Feb 2, 2024) · 300 reviews sampled · 46936 total reviews in window · weighted 192.3 up / 16.9 down · computed 11h ago · full methodology →

Patch history

  1. Server Browser
    Jan 8, 2026
  2. Weapons Update
    Jan 3, 2025
  3. Rodman research facility update
    Feb 2, 2024significant · resets scoring window
  4. Release patch
    Dec 19, 2023