Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 83% | 76 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 85% | 79 | 430 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 9, 2026) · 300 reviews sampled · 430 total reviews in window · weighted 193.8 up / 33.2 down · computed 9h ago · full methodology →
Press & Creators reviews (1)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Crime Simulator is a thrilling crime spree that challenges you to trick and thieve your way to clearing your debt. However, progression goes at a glacial pace and relies on luck in order to get anywhere.”
read full review ↗
Patch history
- 1.57 Patch notesAug 28, 2026
- 1.56c Patch notesAug 25, 2026
- 1.55 Content updateAug 16, 2026
- 1.54a Patch notesAug 15, 2026
- 1.54 Patch notesAug 13, 2026
- 1.53 Patch notesAug 13, 2026
- 1.52 Patch notesAug 11, 2026
- 1.51 BugfixAug 9, 2026
- 1.5 Update out now - New scoring, chemistry, furniture and moreAug 9, 2026significant · resets scoring window
- 1.42 Patch notesMar 2, 2026
- 1.41 Patch notesFeb 28, 2026
- 1.35b Patch notesFeb 5, 2026
- 1.35a Patch notesFeb 4, 2026
- 1.35 Lobbies UpdateFeb 4, 2026
- 1.35 Lobbies Update [Beta]Feb 2, 2026
- 1.34a Patch notesJan 26, 2026
- 1.34 Patch notesJan 23, 2026
- 1.33 Patch notesJan 12, 2026
- 1.3: Jewels Update Released!Dec 20, 2025significant · resets scoring window
- 1.3 Beta 3 Patch notesDec 14, 2025
- 1.3 Preview - Available now!Dec 12, 2025
- 1.21 HotfixOct 7, 2025
- 1.2 Preview 5 - All languages availableSep 30, 2025
- 1.2 Preview 2 (Minor preview update)Sep 21, 2025
- 1.2 Preview - Available now!Sep 20, 2025
- 1.19m HotfixAug 16, 2025
- 1.19l Hotfix - New golden cardAug 15, 2025
- 1.19k HotfixAug 15, 2025
- 1.19j Hotfix - Removed repair limit, bug fixesAug 14, 2025
- 1.19i hotfixAug 14, 2025
- 1.19h - Fixed multiplayer, new contentAug 14, 2025significant · resets scoring window
- 1.2 Sneak peek: Stealing carsJul 21, 2025
- 1.19g Patch notesJul 9, 2025
- 1.19f Patch notesJul 6, 2025
…and 33 earlier patch announcements.
