Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 95% | 89 | 309 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 5 total reviews in window · weighted 4 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (2)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 73
“While there’s a certain pleasant predictability to the grind of dig, surface, make better equipment, and repeat, its appeal will likely be narrow.”
read full review ↗ - 70
“DigDigDrill is a laid-back loop that trades excitement for steady, satisfying progress. It’s repetitive by design, but if the relaxed rhythm hooks you, the gratification of incremental rewards can make the game hard to put down.”
read full review ↗
Patch history
- Development UpdateJul 2, 2026
- Patch Notes 1.1.4Dec 23, 2025
- Patch Notes 1.1.3Dec 5, 2025
- Patch Notes 1.0.8Apr 25, 2025
- Patch Notes 1.0.7Apr 1, 2025
- Patch Notes 1.0.6Mar 28, 2025
- Next Update: What's Coming?Mar 19, 2025
- Patch Notes 1.0.5Jan 11, 2025
- Patch Notes 1.0.4Dec 30, 2024
- Patch Notes 1.0.2Dec 24, 2024
- Patch Notes 1.0.1Dec 13, 2024
- Patch Notes 0.9.2Dec 9, 2024
- Patch Notes 0.9.1Nov 21, 2024
