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Grand Ages: Medieval

Grand Ages: Medieval

Gaming Minds Studios · released Sep 25, 2015

SimulationStrategyPCPlayStation 4

Rise from the humble role of a simple mayor governing a small settlement and rule over all of Europe.

52
VGC Score
·No trend datamedium confidence
49%
At launch
48%
Steam all-time
67%
Press
56%
Player sentiment
75%
Recent sentiment

PC 52 · PlayStation 71

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)674
All-time Steam reviews48%50989
Metacritic user ratings563
Post-patch Steam reviews (trust-weighted)75%711
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 1 total reviews in window · weighted 1.6 up / 0.5 down · computed 1h ago · full methodology →

Press & Creators reviews (12)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 70
    trust 69Oct 9, 2015

    All in all, it's refreshing to see a title that focuses on trade and economics instead of battles and warfare. Grand Ages: Medieval shows assigning assets and constructing businesses can make for a compelling gameplay mechanic. With so few games in this genre available on the PS4, it fills the void adequately, providing an engaging experience that'll likely take up much of your time if you can get past the problems.

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  • 70
    trust 69Sep 25, 2015

    Grand Ages: Medieval remains an acquired taste, but it's certainly the most accessible game in the series to date. The trading mechanics are intuitive enough to avoid confusion, while remaining complex enough to encourage micromanagement and enjoyable risk-reward tinkering. Simplistic combat and a lack of variety mean that it begins to run out of steam by the end-game, but if you're looking for a more relaxed approach to world domination, Grand Ages: Medieval is a perfectly solid option.

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  • 70
    trust 65Nov 16, 2015

    Grand Ages: Medieval can be thought of as an acquired taste (much like the fine wine I peddled around my Alpine trade routes). If you're looking for something more relaxing when it comes to your 4X strategy, this game might be for you.

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  • 50
    trust 65Oct 8, 2015

    As time went on, I didn't get the sense that I was becoming better at the game so much as I was smashing my head into walls until they relented. And that's a shame because Grand Ages has so much potential, and it does one thing--trade--really well. But there's nothing to support that core, and the more you play, the more you run into roadblocks.

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  • 60
    trust 62Nov 1, 2015

    Does building a global trading empire sound like a good time to you? If so, then Grand Ages: Medieval may be worth a look.

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  • 60
    trust 62Oct 9, 2015

    Grand Ages: Medieval may have lackluster combat, but an interesting trade system manages to keep the gameplay interesting.

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  • 60
    trust 59Oct 13, 2015

    Grand Ages: Medieval attempts to do something a bit new in the strategy genre, offering a more economic and diplomatic take on building an empire. Unfortunately some rough cuts between a singular style, lack of context clues, and intuitive feedback, as well as a number-driven affair that becomes apparent entirely too quickly leaves the player feeling as though there just isn't a ton of variation here.

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  • 64
    trust 59Sep 30, 2015

    Grand Ages: Medieval is both deep and shallow at the same time, offering a detailed and interesting city development and trading system but letting itself down with shallow diplomacy and military options. A game where everything has been done before and, for the most part, better, it's a good time passer on the PC though something quite fresh and unique for the PS4.

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  • 80
    trust 55Oct 13, 2015

    It's not as balanced as its counterparts, but it's still a really fun game.

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  • 80
    trust 53Oct 28, 2015

    It's probably not a game that you're going to spend too long playing online, and the AI is generally too soft for its own good, but Grand Ages: Medieval is the kind of game that, every time I sat down to play it, I'd lose time and end up playing for a half dozen hours or longer. There is perhaps nothing more rewarding that watching a tiny village grow into a mighty empire, and that counts double when the expansion happens through non-violent strategic thinking. It's not quite Europa Universalis, or even Nobunaga's Ambition, but it's difficult to think of a more accessible, effective grand strategy game than Grand Ages: Medieval.

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  • 75
    trust 51Sep 25, 2015

    Grand Ages: Medieval is a game targeted at a niche of gamers, those who might find even classic history-based titles like Europa Universalis IV or Medieval: Total War lacking when it comes to the economic department.

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  • 60
    trust 49Nov 22, 2015

    Basic when drawing comparisons. compelling enough

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Patch history