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ShellShock Live

ShellShock Live

kChamp Games · released May 21, 2020

ActionCasualIndieMassively MultiplayerStrategyPCPlayStation 4Xbox OneiOS (iPhone/iPad)

Demolish your friends with hundreds of upgradable weapons shot from your customizable tank in this action-packed online multiplayer tanks game. Earn XP to level up and unlock new tanks, weapons, and gear. Fight against or alongside your friends for strategic team or free-for-all matches.

86
VGC Score
Stablehigh confidence
89%
At launch
93%
Steam all-time
n/a
Press
63%
Player sentiment
87%
Recent sentiment

PC 86 · PlayStation 68 · Xbox 61

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 297 sampled Steam reviews (247 positive / 50 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Multiplayer & servers4% mention it

What negative reviews complain about

  • Multiplayer & servers16% mention it
  • Grind & repetition12% mention it
  • Progression & loot10% mention it
  • Bugs & crashes8% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

60%

60 reviews

5-15h

94%

68 reviews

15-40h

87%

62 reviews

40-100h

90%

49 reviews

100h+

84%

58 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)0
All-time Steam reviews93%871000
Metacritic user ratings785
Post-patch Steam reviews (trust-weighted)87%8124
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 68 reviews sampled · 55 total reviews in window · weighted 47.5 up / 7 down · computed 4h ago · full methodology →

Patch history

  1. v1.1.1 Released!
    May 20, 2023significant · resets scoring window
  2. v1.1.1 & Roadmap
    May 15, 2023
  3. v1.1 Released!
    Mar 31, 2023significant · resets scoring window
  4. v1.0 Released!
    May 22, 2020significant · resets scoring window
  5. Wishlist for v1.0
    Mar 26, 2020
  6. v0.9.9.5 Released!
    May 15, 2019
  7. v0.9.9.2 Released!
    Nov 26, 2018
  8. v0.9.9.1 Released!
    Nov 22, 2018
  9. v0.9.9.0 Released!
    Nov 15, 2018significant · resets scoring window
  10. v0.9.8.12 Released!
    Oct 25, 2017significant · resets scoring window
  11. v0.9.8.9 Released!
    Sep 11, 2017
  12. v0.9.8.9 Released!
    Sep 11, 2017

…and 51 earlier patch announcements.