Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 69% | 66 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 63% | 62 | 127 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jul 15, 2026) · 127 reviews sampled · 121 total reviews in window · weighted 57.8 up / 34.4 down · computed 2h ago · full methodology →
Press & Creators reviews (3)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“EverSiege: Untold Ages strips away the ultra competitive aspects of a MOBA to create a solo or co-op game that feels nostalgic in a lot of ways. There's an awful lot to do here and loads of progression to unlock, which is always satisfying. I do hope they find a way to make the multiplayer feel more satisfying to share, and will be keeping an eye out for updates post-launch.”
read full review ↗ - 70
“I enjoyed my time with EverSiege: Untold Ages, I think this is an ambitious game that mostly succeeds when it comes to blending roguelite, base defense and hero action gameplay. It thrives with experimentation, although it’s definitely complex and can deter some of the newcomers, especially in the few hours. The game’s core design is still compelling, and they do a very good job at creating a foundation for a new type of game here. I hope future updates will bring even more depth to the gameplay. But even the way it is, the game’s core loop will keep you engaged for quite some time. Yet at some point, repetition becomes an issue, which hopefully gets fixed in future updates.”
read full review ↗ - 60
“The game's core premise feels like a breath of fresh air in a market so starved of original ideas, and despite its modest launch price, EverSiege currently feels more like an Early Access title with tremendous potential than a fully finished release.”
read full review ↗
Patch history
- Update 1.2.4: Hotfix #2Jul 29, 2026
- Update 1.2.4: Hotfix #1Jul 24, 2026
- Update 1.2.4: New Ancient Essence: ThunderJul 15, 2026significant · resets scoring window
- Update 1.2.3: Master the arcane arts with our Mage Wargear, XenothJun 25, 2026significant · resets scoring window
- Update 1.2.2: Mid Run Saves (Beta) is Live!Jun 22, 2026significant · resets scoring window
- Update 1.2: Hotfix #1Jun 1, 2026
- Update 1.2: The Resynch system (Beta) is Live!May 28, 2026significant · resets scoring window
- Patch 1.1 - Hotfix #7May 18, 2026
- Moving Forward: Road to summerMay 7, 2026significant · resets scoring window
- Patch 1.1 - Hotfix #6Apr 23, 2026significant · resets scoring window
- Patch 1.1 Hotfix #5 is LiveApr 15, 2026
- Patch 1.1 Hotfix #4 : Improvements & FixesApr 13, 2026significant · resets scoring window
- Patch 1.1 - Hotfix #3Apr 8, 2026significant · resets scoring window
- Patch 1.1: Multiplayer, Performance & StabilityApr 2, 2026significant · resets scoring window
- DEMO HOTFIX #6 | Stability & Tactical RefinementMar 31, 2026significant · resets scoring window
- Hotfix 2: Lobby Connection FixMar 27, 2026
- Hotfix 1: Lost connection in solo playMar 26, 2026
- HOTFIX #5 | Improvements, Rebalancing, and New Faction IntrosMar 19, 2026significant · resets scoring window
- Big “Game Feels” - Update for the DemoMar 10, 2026significant · resets scoring window
- Steam Next Fest - Demo UpdateFeb 23, 2026significant · resets scoring window
- EverSiege: Untold Ages has a new release dateJan 23, 2026significant · resets scoring window
- HOTFIX #3 | UI Polish & Multiplayer Loot Bug FixDec 22, 2025
- HOTFIX #2 | Co-op Stability & Shard DistributionDec 19, 2025
- HOTFIX #1 | Stability & Performance ImprovementsDec 17, 2025significant · resets scoring window
- Development Update #4 – Road to Co-OpOct 31, 2025significant · resets scoring window
- Development Update #3 — We are changing our release strategySep 30, 2025significant · resets scoring window
- Development Update #2 — From Playtest to ProgressAug 14, 2025significant · resets scoring window
- Development Update #1 — Following the Technical TestJul 10, 2025significant · resets scoring window
