Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 73% | 69 | 972 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 71% | 68 | 1209 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Nov 18, 2025) · 299 reviews sampled · 1209 total reviews in window · weighted 157.4 up / 91 down · computed 2h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Wall World 2 takes what made the original great and expands it confidently. There’s more story, more mystery, more gameplay variety, and a real sense of progression that carries through every run. Returning players will feel the improvements immediately, while newcomers get a generous onboarding and a world worth exploring. It’s bigger, bolder, and more engrossing. A thoroughly worthwhile sequel and one I’m very glad exists.”
read full review ↗ - 80
“Wall World 2 is a worthy heir, thanks to a clean-up of the game mechanics that make it more immediate and fun, with an increasing difficulty that is fair but punishing if you push the envelope too much.”
read full review ↗ - 77
“At first, I had my doubts about Wall World 2, but I soon got hooked on the game. The variety of protecting your Spider and mining and searching for your ultimate goal in the mines works well. At a certain point, this formula is repeated and repeated even more, but all in all, you do progressively work towards a final goal, and with the upgrades, you will certainly reach it eventually. Wall World 2 is therefore quite an addictive game that kept me entertained for many hours with pleasure. Unfortunately, it is not a perfect game in the end.”
read full review ↗ - 65
“If you already loved the first game, maybe this sequel gives you the extra systems and structure you wanted. Coming in fresh, I enjoyed the mining and spider-defense idea far more than I enjoyed the actual climb. There is a solid, addictive game buried in Wall World 2, but it asks for too much grind before it starts paying you back. I cannot fully recommend it, even though parts of it are absolutely my kind of thing.”
read full review ↗ - 80
“Wall World 2 creates a satisfying feedback loop as players literally and figuratively mine its depths. The hook is simple and there are familiar roguelite trappings but engaging systems make "one more run" constantly enticing.”
read full review ↗ - 80
“Fun sequel that expands on the roguelite mining gameplay loop of its predecessor”
read full review ↗ - 80
“Wall World 2 is a dreamy, pixelated experience. I’m a huge fan of pixelated games and Wall World 2 didn’t let me down. The vibrant colours, interesting backdrops, and different biomes make this a visual treat. Additionally, the smooth animation, easy-to-follow action, and refined enemies are pleasant to look at. This is complemented by a high-energy soundscape. The audio profile isn’t OTT or memorable, but it works well. The combination of music and sci-fi sound effects creates a sense of power and impending doom. The controls are easy to understand. The basic control layout and exceptional UI are supported by a simple tutorial. Consequently, if you haven’t played the original, you needn’t worry as Wall World 2 can be mastered in no time at all. I invested around 20 hours to see this through to its conclusion. However, I didn’t unlock every achievement. If that is your thing, you’ll need to spend around 35 hours of grinding to complete this title.”
read full review ↗
Patch history
- Crash & Freeze Fixes UpdateNov 21, 2025
- Bug Fixes & Stability ImprovementsNov 20, 2025
- Difficulty Levels & Major Balance TweaksNov 18, 2025significant · resets scoring window
- Update #2 - New Content & Balance TweaksNov 14, 2025significant · resets scoring window
- First Update – Balance Tweaks & QoL ImprovementsNov 13, 2025significant · resets scoring window
- Playtest ResultsAug 18, 2025significant · resets scoring window
- Playtest UpdateAug 4, 2025
