Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 95% | 90 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 94% | 88 | 1296 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 2,109 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Dec 22, 2025) · 300 reviews sampled · 1296 total reviews in window · weighted 186.6 up / 11.6 down · computed 4h ago · full methodology →
Patch history
- Day 32 Update: Turkish Language is here!Dec 22, 2025significant · resets scoring window
- Day 20 Update: The cat is fixed~Dec 10, 2025
- Day 19 Update: Thanks again to all the players helping us spot typos T^TDec 9, 2025significant · resets scoring window
- Day 13 Update: Level Hint is Live!Dec 3, 2025
- Day 8 Update: Misclick & Hitbox Optimization Round 3....Or 4!Nov 28, 2025significant · resets scoring window
- Day 7 Update: Cursor Controls Optimized! Guidance Prompts Tweaked!Nov 27, 2025significant · resets scoring window
- Day 6 Update: Cursor Size is Now Customizable!Nov 26, 2025
- Day 5 Update: The DEMO is Updated Too!Nov 25, 2025significant · resets scoring window
- Day 4 Update: Interaction Prompts Optimized & Flat Items are Stackab!Nov 24, 2025significant · resets scoring window
- Day 3 Update: Interactive Icons are BIG and Easy to Spot!Nov 23, 2025significant · resets scoring window
- Day 2.5 Update: Mouse Wheel Zoom is Here!Nov 22, 2025significant · resets scoring window
- Day 2 Update: Containers Optimized!Nov 22, 2025significant · resets scoring window
- Day 1 Update: We're listening! Fixes are live now~Nov 21, 2025significant · resets scoring window
- Organized Inside Demo Update: 7 more languages, refinements, and Mac featuresOct 13, 2025significant · resets scoring window
