Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 58 | 4 |
| All-time Steam reviews | 70% | 67 | 99 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 1 total reviews in window · weighted 1.6 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (13)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“100ft Robot Golf delivers a winning combination of sci-fi anime and nicely playable golf. It won't win any awards for production values, but it's such a fun solo experience and manic laugh in multiplayer that you'll be happy to look past that. Importantly for PlayStation VR owners, piloting a 100ft Robot is a joy in virtual reality mode, but the core gameplay works fine in the standard not-as-cool regular mode.”
read full review ↗ - 50
“100ft Robot Golf lives up to the hilarity of its premise in every way, except when it has to be a golf game.”
read full review ↗ - 40
“A great concept that has been executed dreadfully. Not funny enough to be a good parody, not detailed enough for a good simulation. It’s neither funny enough to be amusing or serious enough to be engaging and ultimately never rises above mediocrity.”
read full review ↗ - 60
“100ft Robot Golf is charming and has its fair share of amusing moments.”
read full review ↗ - 60
“While the game offers online capability, all attempts to play have failed in the days since release. It's unclear whether online matchmaking is broken or whether there simply aren't others searching to play online. Either scenario essentially negates online as a feature, which is unfortunate because it would likely be chaotic fun and would extend the longevity of the title.”
read full review ↗ - 40
“I feel bad about panning a game that I adore in principle -- it’s scrappy and unabashedly enthusiastic, which historically has been my jam -- so let me close by saying I appreciate where No Goblin is coming from. 100ft Robot Golf the idea is commendable, but 100ft Robot Golf the video game is a lot harder to appreciate.”
read full review ↗ - 73
“The animation may be far from the slickest and the game is definitely more fun when against others, but there’s plenty that 100ft Robot Golf does right. The fact it allows you to play it on PlayStation VR or on a normal screen is great and there’s a charm to its goofy style.”
read full review ↗ - 69
“"In the end the gameplay isn't great. It's up to you and your compensation to pull through on that regard. However, every other aspect of 100ft Robot Golf is excellent. Largely thanks to the campy, cheesy story and hilarious dialogue. Which I found more than enticing to deal with the title's gameplay shortcomings. It's just a shame that once the plot ends, you basically have a broken golf game. I'm sure patches and fixes will improve everything considerably but at the moment all we have here is an arcade-like golf game failing to reach the plateaus it strived for."”
read full review ↗ - 75
“100ft Robot Golf is an ambitious title that doesn’t take itself too seriously. It’s far better due to this, and while it’s not the most polished golf you can play on PS4, it’s certainly the most fun. I do have questions about the game’s longevity (as there are only 36 holes), but the unique gameplay is the draw right now. Hopefully more courses will be released as DLC, but until then I’ll be causing destruction while I golf in an underwater city and on the moon.”
read full review ↗ - 55
“A decent party game that's fun with friends, 100ft Robot Golf is bonkers. It's not always fun though, with slow robots, poor VR support and short play time.”
read full review ↗ - 70
“100ft Robot Golf is a good laugh and a solid game. If an anime spoof is up your alley you owe it to yourself to check this one out, as does anybody looking for a good multiplayer bash for nights when mates are around having a few beers. The golf may be simple but there is fun to be had, just don’t expect much staying power for solo sessions.”
read full review ↗ - 70
“100ft Robot Golf is a uniquely stylized way of playing golf. I dig the use of anime, giant robots and a traditional golf game. I can’t see myself playing through the campaign more than once, even if I need to collect more medals to unlock the remaining items. The option of playing the game with PlayStation VR is a decent touch, but the game is entirely serviceable without it.”
read full review ↗
…and 1 more tracked reviews.
Patch history
- Online Multiplayer Re-WorkeningOct 30, 2020
