Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 82 | 106 |
| Creator reviews (1 tracked) | – | 97 | 1 |
| All-time Steam reviews | 82% | 75 | 1000 |
| Metacritic user ratings | – | 74 | 123 |
| Post-patch Steam reviews (trust-weighted) | 86% | 80 | 73 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 209 reviews sampled · 137 total reviews in window · weighted 130.2 up / 20.9 down · computed 2h ago · full methodology →
Press & Creators reviews (161)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Midnight Suns is definitely worth checking out. The game has a lot going for it and the story is actually pretty interesting across the board. There’s a lot of scope for the future with this one, including playable characters like Venom and Morbius (not to mention THAT teaser after the final battle!) this game may just be the brightest star in a dark Marvel sky this year.”
read full review ↗ - 70
“Midnight Suns is a title that cannot be easily described or recommended. It's a peculiar combination of a functional and addictive card-based combat system with something that shows hints of games like Fire Emblem. Building relationships with Marvel heroes is an integral part of this title, and the developers, if nothing else, have to be credited for going for something like this. Plenty of things and aspects could have been less or vastly improved upon, but all around, this game goes its way, and those it's designed for have dozens of hours of fun ahead of them.”
read full review ↗ - 90
“Marvel's Midnight Suns is not perfect, but its tactical card basis significantly outweighs all the other flaws.”
read full review ↗ - 80
“Midnight Suns’s biggest payoff comes in its final mission, which ties together all of your efforts at The Abbey and in previous combats. Forcing players to utilize their least played characters is particularly telling of the game’s design philosophy, for the success of your multipart battle proves that Midnight Suns is only as strong as its weakest links, and, consequently, so long as you’ve been paying attention, there are no weak links when it comes to the game’s combat.”
read full review ↗ - 70
“Regarding recent games in the Marvel universe, we had a rollercoaster of various qualities. This one is a gem in the rough, and it can be polished to a fantastic shine with a complete and patched edition down the line.”
read full review ↗ - 55
“Midnight Suns isn’t worth your time. The everyday “life sim” aspect ruins the game and keeps you from the combat - its only truly entertaining part. Locking the gameplay in the day loop forces you to wait, preventing you from having fun.”
read full review ↗ - 80
“Marvel’s Midnight Suns is an easy recommendation to strategy and superhero fans or anyone who’s been missing the more traditional BioWare experience. Its tactical combat stands out in the genre and is consistently compelling.”
read full review ↗ - 90
“Firaxis have another hit on their hands with Marvel’s Midnight Suns. They’ve shown once again that they’re the masters of tactical, strategic combat mechanics and have blended an addictive and deep combat system with the Marvel Universe to create a game that feels rewarding to players of any skill level. While it does have some pacing issues getting going and some inconsistent character models I did really enjoy the card based combat system and that the game highlighted a number of Marvel characters that don’t get enough focus these days. I’m looking forward to jumping back into the game in the months to come as further additional characters get added.”
read full review ↗ - 80
“If you want a turn-based RPG with social mechanics ala Mass Effect or Persona, Marvel's Midnight Suns is the game for you, as well as all the comic book fans out there. The combat is fun, and the interactions with the various superheroes are one of the best things about the game. It bodes well for Firaxis, who has proven that they can do more than just XCOM and Civilization games.”
read full review ↗ - 85
“Marvel's Midnight Suns has literally saved the Strategy Tactial Games genre this year with outstanding combat mechanics, a carefully crafted protagonist though the game falls short from a technical perspective”
read full review ↗ - 80
“Marvel's Midnight Suns definitely has some growing pains but the form it takes after this is wonderfully nuanced, with an interesting cast and a sandbox of great moves to try out.”
read full review ↗ - 80
“Of all the things I imagined Firaxis doing, mostly involving getting on with XCOM 3, there was never a point where I considered them getting their hands on the Marvel license and making a turn-based tactics game involving the Midnight Suns, cards and attending a weekly book club meeting with Blade where you end up discussing a Kree book outlining their military doctrine. And yet here we are. Firaxis has taken their genius and attempted something interesting and a little weird, mixing a bunch of ideas into a chunky 40+ hour adventure. Like a long-running comic’s canon, Marvel’s Midnight Suns is…complicated.”
read full review ↗
…and 149 more tracked reviews.
Patch history
- 2K Launcher RemovalNov 25, 2024
- Marvel's Midnight Suns June 2023 UpdateJun 8, 2023significant · resets scoring window
- Marvel's Midnight Suns June 2023 UpdateJun 8, 2023significant · resets scoring window
- Marvel's Midnight Suns May 2023 UpdateMay 11, 2023significant · resets scoring window
- Marvel's Midnight Suns March 2023 UpdateMar 22, 2023significant · resets scoring window
- Follow-Up Update for Marvel's Midnight SunsJan 31, 2023
- January 2023 Update for Marvel's Midnight SunsJan 27, 2023
- An Update from the Dev Team - First Patch Now AvailableDec 10, 2022significant · resets scoring window
- An Update from the Dev teamDec 8, 2022significant · resets scoring window
- An Update from the Dev TeamDec 2, 2022
