Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 96% | 90 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 5 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 4,679 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 15 reviews sampled · 10 total reviews in window · weighted 7.7 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (3)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“LiEat from Miwashiba is a short but beautiful collection of three chapters telling an interesting story on Nintendo Switch with only a few annoyances holding it back.”
read full review ↗ - 75
“The LiEat trilogy presents a lite visual novel esque adventure with a charming duo of protagonists and through a whimsical narrative. While the questionable implementation of combat is puzzling, and the collectively 3-hour play-time for the entire trilogy can be understandable turn-offs, I find the characterizations and soundtrack more than enough to give these games a try.”
read full review ↗ - 80
“It may look like a simple game yet LiEat offers an impressively immersive world that makes its memorable cast of characters stand out.”
read full review ↗
Patch history
- UntitledOct 19, 2018
- Simplified Chinese Version Coming SoonSep 13, 2018
- LiEat Joins the Holiday Sales!Dec 22, 2017
- The Crooked Man Coming Soon to Steam!Dec 12, 2017
- LiEat in the Autumn Sales!Nov 22, 2017
- 1bitHeart Out Now!Aug 28, 2017significant · resets scoring window
- 1bitHeart comes on August 28th!Aug 22, 2017
- 1bitHeart at PAX West 2017Aug 17, 2017significant · resets scoring window
- 1bitHeart coming August 2017Aug 4, 2017
- Steam Summer Sales!Jun 29, 2017
- LiEat Update - 3.4.2017Apr 3, 2017
- LiEat Update - 3.4.2017Apr 3, 2017
- LiEat part of the Anime Weekend Sale!Mar 31, 2017
- LiEat on Sale!Mar 22, 2017
- LiEat - Alternative Launcher UpdateFeb 17, 2017
- LiEat - Alternative Launcher UpdateFeb 17, 2017
- LiEat Update - 15.2.2017Feb 15, 2017
- LiEat Update - 15.2.2017Feb 15, 2017
- LiEat Language Update and Sales!Aug 25, 2016
- LiEat Language Update and Sales!Aug 25, 2016
- LiEat Update - SoundtrackMar 9, 2016
- LiEat Update - SoundtrackMar 9, 2016
- LiEat Bug Fix - 2 March 2016Mar 2, 2016
- LiEat Bug Fix - 2 March 2016Mar 2, 2016
