Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 54 | 8 |
| All-time Steam reviews | 63% | 62 | 26 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“In the end, Siegecraft Commander seems to fall flat in terms of fun and entertainment. There are a lot of challenge associated with the game. It's not necessarily always a bad thing but in this case, it just did not work. Fans of real-time strategy games or any other game probably should look elsewhere for a fun and rewarding experience.”
read full review ↗ - 70
“Local multi-player is available and viable (though the more restricted view isn’t ideal, at least everyone is on the same page), and you’ll also have the option to play online though finding someone random to play with wasn’t terribly fruitful. I’d hoped that touchscreen support would be in place since that could have been a quicker means of control, but while oddly you can select which unit you’d like to build no other touch controls work, which was a little disappointing. Playing through both of the main campaigns will thankfully take a while though, so if you’re itching for some strategic play that’s not quite like anything else on the system Siegecraft Commander does have some worthwhile play to offer up.”
read full review ↗ - 40
“In some ways, Siegecraft Commander works well for the VR medium; it introduces an apt and engaging control mechanism with the structure flinging. In addition, the control of the map and units and the touches of love in the UI all are positive things. The disappointing part is that the main gameplay on top of those things is just simply not anywhere near engaging or interesting enough to make for a great experience. Battles, whilst having a touch of strategic thought, more often than not descend into a boring slog of tower-defence mechanics. Similarly, the campaign is not interesting or lengthy enough to pull the rest of the game up to standard. It's not the cheapest VR strategy title on the market, either, and with multiplayer effectively dead, the chances of having a long-term relationship with Siegecraft Commander looks rather unlikely.”
read full review ↗ - 50
“Siegecraft Commander is a good idea which very nearly works. There is a lot of game packed in, and if a decent multiplayer community can be formed then it could be a fun one to be part of. The problem is the wonky control system which never quite feels right and undermines much of the good stuff on display.”
read full review ↗ - 68
“I wanted to enjoy Siegecraft Commander a lot more than I did, but the issues with the gameplay were too much to completely overlook. Between having to struggle with the analog stick and worry about every other incline while simultaneously concerning myself with the number of troops coming at you could be the difference between either restarting the level or taking a break before trying it again with a calmer demeanor.”
read full review ↗ - 65
“There were some interesting ideas in Siegecraft Commander and while it can be fun, most times it becomes a tedious never ending tug of war.”
read full review ↗ - 65
“I really, really want to like this game more than I do. It's got everything a growing man-child needs (Knights, Lizards and more building options that you can throw a tower at...) but I just cant help but think that it's missing something and don't know what that is. I can only speak for the Knights of the Freemoi campaign, but the story is excellent and I hear great things about the VR aspect that I didn't get a chance to try out so if you're looking for a refreshing new RTS game with new mechanics, the you should give this one a go!”
read full review ↗ - 70
“There are some good RTS games on current gen consoles and some bad ones but Siegecraft Commander falls somewhere in between. It does some things really well but things like the wonky aiming controls hold it back from being great.”
read full review ↗ - 60
“Although there are some great moments and uniqueness to Siegecraft Commander, it isn't without a few weaknesses.”
read full review ↗ - 85
“Siegecraft Commander is a refined RTS with a lot to offer. Its combination of RTS and tower defense offers a lot of content for those seeking challenging battles. If you’re not a fan of RTS or tower defense games Siegecraft Commander won’t change your mind but for everyone else, this is an excellent title for either casual or hardcore gamers.”
read full review ↗ - 82
“Siegecraft Commander is a fun release that will scratch that tower defense/strategy itch on PlayStation 4. The game is easy to learn and very polished, which makes for a great experience on the console. The only complain I’d have for the game is that it starts out a bit slowly, but things pick up shortly after you begin your first campaign. It’s an entertaining release you should try on PS4 today.”
read full review ↗ - 60
“Siegecraft Commander is a colourful, easily accessible take on the RTS genre that beautifully blends elements of Tower Defence titles. Unfortunately, variations in matches are few and far between, and awkward controls juxtapose the easily accessible nature that Blowfish Studios have managed to accomplish.”
read full review ↗
…and 16 more tracked reviews.
Patch history
- Siegecraft Commander v1.2.4241 ChangelogMar 16, 2017
- Siegecraft Commander v1.2.4241 ChangelogMar 16, 2017
- Siegecraft Commander v1.2.4074 ChangelogJan 25, 2017
- Siegecraft Commander v1.2.4074 ChangelogJan 25, 2017
- Siegecraft Commander v1.2.4028 ChangelogJan 20, 2017
- Siegecraft Commander v1.2.4028 ChangelogJan 20, 2017significant · resets scoring window
