Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 89% | 83 | 797 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 86% | 79 | 143 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 20, 2026) · 143 reviews sampled · 132 total reviews in window · weighted 97 up / 16.2 down · computed 4h ago · full methodology →
Press & Creators reviews (1)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“The game 'Ore Factory Squad' only reaches its full potential when its various systems are considered together. Mining provides resources, which the factory then processes. Logistics handles their transportation, while contracts incentivise the player to keep the entire operation running. These systems do not exist in isolation, and it is precisely this interdependence that makes the game unique.”
read full review ↗
Patch history
- Fixes & Improvements | Patch Notes - v1.0.9Aug 20, 2026significant · resets scoring window
- Excavator, Mobile Office & Roulette | Patch Notes - v1.0.6Aug 7, 2026significant · resets scoring window
- Smart Filters & Safer Squads | Patch Notes - v1.0.5Jul 25, 2026significant · resets scoring window
- Roadmap Revealed!Jul 21, 2026significant · resets scoring window
- Fixes & Improvements | Patch Notes - v1.0.2Jul 18, 2026
- Fixes & Improvements | Patch Notes - v1.0.1Jul 16, 2026significant · resets scoring window
- Fixes & Improvements | Demo Patch Notes - v1.7.0Jul 12, 2026significant · resets scoring window
- Next Fest Update | Demo Patch Notes - v1.6.1Jun 12, 2026significant · resets scoring window
- Fixes & Improvements | Demo Patch Notes - v1.5.3Apr 1, 2026significant · resets scoring window
- Fixes & Improvements | Demo Patch Notes - v1.5.2Mar 28, 2026
