Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 9 |
| All-time Steam reviews | 69% | 67 | 103 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 3h ago · full methodology →
Press & Creators reviews (31)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“Loot Rascals is an intriguing and infectiously charming roguelike. Its central mechanics are tense and engaging, and the meta-mechanic surrounding them provide a satisfying gimmick. Unfortunately, its card-based stat system offers little strategic variety, and its procedural generation can be frustrating.”
read full review ↗ - 80
“When taking just a look at Loot Rascals, it may come across as familiar to some and simply intriguing to others. Some will recognize the art style from Adventure Time while others, like me, will appreciate the combination of colors as they explore the randomness of the hexagonal moon that they find themselves on. Why is your character on some random moon? Because it apparently got in the way of a new resort / camp that a robot was sent to go set up. This results in your goal to get the "Liquid Anything" that it was transporting back to finish construction.”
read full review ↗ - 80
“It's a blast to play and I absolutely loved it.”
read full review ↗ - 50
“Loot Rascals is a gorgeous, tactical turn-based roguelike that doesn’t always give back as much as it takes.”
read full review ↗ - 60
“Loot Rascals is a bit of a frustrating package because the core concept is so damn interesting and well done, it’s just everything that surrounds it that sours the experience.”
read full review ↗ - 60
“Loot Rascals has potential, but the over reliance on luck and a lack of any real progression lets it down some what. I appreciate what Hollow Ponds is attempting to do with the game but without any tangible feedback that you’re improving it can feel like effort and time is being wasted. Still, the gameplay is actually fun, and the on-the-fly strategy aspect utilising cards is a system that has been implemented well. Loot Rascals looks great and plays well, and its style will appeal to some. If you want a game that is challenging, humourous, but very reliant on luck then Loot Rascals is for you.”
read full review ↗ - 75
“I really liked a lot of things about Loot Rascals but it’s just a shame that luck plays a factor too often. The art style is colorful and charming, the gameplay is easy to learn but has a lot of depth to it along with player freedom and the procedural generation keeps things fresh. The whole card system is really cool but I just found myself getting frustrated that they weren’t dropping often enough to give me a chance of making it to the next level. The time limit on turns makes it so you can’t even work as long as you might need to powering yourself up to give you a fair shot as well. I really think Hollow Pond did mostly right here but some refinements could be made to make Loot Rascals really special.”
read full review ↗ - 50
“Loot Rascals is a neat variation of roguelikes with a charming, oddball style that's unfortunately marred by an over-reliance on luck and frustrating difficulty spikes.”
read full review ↗ - 78
“In the end, I found myself falling in love with Loot Rascals‘ stunning visuals and it’s punishing gameplay.”
read full review ↗ - 90
“Luckily, Loot Rascals is so charming that the permadeath is much less of a frustration than it is in most roguelikes. The world is bright and colorful, and there’s always a collection of new, laughably weird monsters to battle. Many of the cards you pick up are humorous too like a salt sock that prevents you from slipping on ice or an inflatable pool toy for a weapon. The game is like a cartoon version of Red Dwarf by way of Adult Swim.”
read full review ↗ - 85
“Loot Rascals is a very fun implementation of the roguelike formula to a charming and colorful release. The quirky art style and character design are perfect for the game’s gameplay mechanics, and its soundtrack perfectly fits the game. This is a very addictive release that will keep you busy for many hours. It happened to me the first time I played it, before I noticed I had already spent four hours playing! I liked my time with the game so much that I’ve continued to go back to it even after writing this review, and that greatly speaks to the quality of this release.”
read full review ↗ - 80
“Loot Rascals, like other roguelikes, might not be for everyone, but it is the game's charm and engaging approach to stat loadout and item management (as dull as that sounds) that make it enjoyable and helps turn what otherwise might have been frustration into a learning experience. Ultimately you might not get very far, but you won’t regret the time spent trying.”
read full review ↗
…and 19 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
