Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 96% | 91 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 94% | 88 | 157 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.7, but scores above 88 must be earned in front of a mass audience; this verdict rests on 4,262 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 449 total reviews in window · weighted 183.5 up / 11.7 down · computed 3h ago · full methodology →
Patch history
- Achievements and font fixesApr 28, 2026
- Chinese fonts fix and achievement delay addedApr 26, 2026
- Chinese translation updateApr 24, 2026
- Updated chinese translationApr 24, 2026
- Hint system updateApr 19, 2026
- Chinese version is now live!Apr 17, 2026
- V3.9.1Apr 17, 2026
- Bug fixes to item selectionApr 17, 2026
- New quick location switch featureApr 10, 2026
- Hint system v2Apr 6, 2026
- Typo fixesApr 5, 2026
- V3.7.1Apr 3, 2026
- V3.7.0: Adding a help screenApr 3, 2026
- V3.6.0Apr 2, 2026
- Adding more clues based on feedbackApr 2, 2026
- Early game tutorial updatesMar 30, 2026
- Patch version 3.5.0Mar 28, 2026
- Fixes for some further edge casesMar 27, 2026
- V3.4.1Mar 27, 2026
- achievement fixMar 27, 2026
- QoL updates and minor bug fixesMar 27, 2026
- Bug fix: Map screen sizeMar 27, 2026
