Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (285 positive / 14 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing8% mention it
- Combat4% mention it
What negative reviews complain about
Negative reviews don't converge on specific aspects.
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
93%
101 reviews
5-15h
96%
155 reviews
15-40h
97%
31 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 95% | 90 | 1000 |
| Metacritic user ratings | – | 90 | 1 |
| Post-patch Steam reviews (trust-weighted) | 96% | 90 | 77 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.2, but scores above 88 must be earned in front of a mass audience; this verdict rests on 29,516 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 219 reviews sampled · 216 total reviews in window · weighted 143.7 up / 6.6 down · computed 6h ago · full methodology →
Patch history
- Half-Life: Opposing Force update releasedOct 8, 2019significant · resets scoring window
- Half-Life: Opposing Force update releasedAug 21, 2018
- Half-Life: Opposing Force update releasedJul 10, 2017
- Half-Life: Opposing Force update releasedJul 10, 2017
- Half-Life: Opposing Force update releasedJul 31, 2013
- Half-Life: Opposing Force update releasedJul 31, 2013
- Half-Life: Opposing Force Beta update releasedApr 23, 2013
- Half-Life: Opposing Force Beta update releasedApr 23, 2013
