Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 6 |
| All-time Steam reviews | 84% | 78 | 686 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 82% | 76 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 3 total reviews in window · weighted 1 up / 0.2 down · computed 2h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Let Them Come is an amusing distraction that is not terribly deep or even all that interesting; at best it is inoffensive. What saves this for complete disaster is the very meticulous sprite art, design, and the overall aesthetics. A very special mention must be given to the music, which is an unbelievably tense and brooding synth score that really puts the user in the deranged mind set of the blood lusting soldier. The gameplay is that of a shallow mobile affair, complete with a long list of upgrades and supplies that are balanced to encourage the grind. This sort of title is great for on-the-go casual play, but on the big screen it's just not going to hold interest for long.”
read full review ↗ - 75
“When the gruesome pixel art, amazing soundtrack and arcade-like gunplay come together, Let Them Come is an experience.”
read full review ↗ - 70
“It's a simple concept, but one that works and just makes you want to keep on firing.”
read full review ↗ - 75
- 50
“This is really a game for those high score junkies. It's old-school in both looks and design and for a quick time waster works perfectly. If you're looking for something deeper, then this is not the game for you.”
read full review ↗ - 80
“Let Them Come sticks to its guns (har-har) with solid gameplay that doesn't stray from what it does best. While the campaign itself doesn't take very long the run through, new game plus and challenge mode add replay value.”
read full review ↗ - 85
“Let Them Come is the ultimate turret sequence. The game blasts past expectations with simple arcade gameplay and a solid presentation that combines the best of 90s shooters with heavy synth beats.”
read full review ↗ - 70
“Let Them Come is a fun arcade-style release on PS4 that will keep you coming back for more due to its addictive nature. Replaying waves after upgrading your weapons and skills will slowly but surely get you closer and closer to the end. The challenge continues to increase as you progress further and further into the game, but thanks to the many weapons and boosts you can purchase to add to your inventory, you'll certainly succeed in your mission.”
read full review ↗ - 90
“It'll probably only take you two or three hours to make your way through Let Them Come's campaign, but it's an absolute joy from start to finish.”
read full review ↗ - 80
“All in all, I really enjoyed my time with Let Them Come. It featured intense action, tactical decision making and brutal boss battles. For only $4.99, it’s a hell of a bargain. While I did get frustrated getting past a couple of the bosses, that didn’t drag the entire experience down. If you want a challenging action game infused with the machismo of the action movies of yore, you can’t do better than Let Them Come. Now if you’ll excuse me, I have more alien scum to mow down in New Game+!”
read full review ↗ - 75
“Let Them Come offered a surprising amount of variety for what essentially is a glorified shooting range. Weapons and upgrades feel unimpactful at first but quickly build momentum into some more fierce and powerful. Monsters are offered up on a platter for the player to blissfully murder then contorts the players elated murder spree into one of strategy and wit, continually mixing things up. But all this weighs heavy on how much players enjoy tower defence style games.”
read full review ↗ - 50
“To sum it up, for a $5 game, Let Them Come has a good amount of content for such a little price.”
read full review ↗
…and 7 more tracked reviews.
Patch history
- Happy Holidays PatchDec 28, 2017
- Happy Holidays PatchDec 28, 2017
- New Update Now Live!Oct 10, 2017
- New Update Now Live!Oct 10, 2017
- Balance PatchOct 6, 2017significant · resets scoring window
- Balance PatchOct 6, 2017
