videogamescritic
← all games
Totally Accurate Battle Simulator

Totally Accurate Battle Simulator

Landfall · released Mar 31, 2021

IndieSimulationStrategyPCPlayStation 4, PlayStation 5Xbox OneNintendo Switch

Be the leader of wobblers from ancient lands, spooky places, and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created, make your own wobblers in the unit creator and send your army off to fight your friends in multiplayer.

90
VGC Score
Stablehigh confidence

anchored at patch: “Bug fixing patch: Some units got their clothes back and workshop fixes!” (1y ago)

93%
At launch
98%
Steam all-time
n/a
Press
69%
Player sentiment
97%
Recent sentiment

PC 90 · PlayStation 68 · Xbox 73

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 386 sampled Steam reviews (379 positive / 7 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

Positive reviews don't converge on specific aspects.

What negative reviews complain about

Negative reviews don't converge on specific aspects.

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

95%

58 reviews

5-15h

98%

115 reviews

15-40h

99%

91 reviews

40-100h

100%

63 reviews

100h+

98%

59 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)0
All-time Steam reviews98%941186
Metacritic user ratings8050
Post-patch Steam reviews (trust-weighted)97%933000
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 92.6, but scores above 88 must be earned in front of a mass audience; this verdict rests on 153,774 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: since the last significant patch (Dec 17, 2024) · 300 reviews sampled · 27170 total reviews in window · weighted 230.5 up / 6.4 down · computed 2h ago · full methodology →

Press & Creators reviews (1)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 55
    trust 56Nov 19, 2021

    During the first three hours I laughed, zoomed in often to watch the ridiculous action closely, and made o ton of screenshots. However, halfway through the monotonous campaign I was completely fed up with the game’s repetitiveness, tired of its lame AI and annoyed by its poor physics. [06/2021, p.66]

Patch history

  1. Bug fixing patch: Some units got their clothes back and workshop fixes!
    Dec 17, 2024significant · resets scoring window
  2. Quality of Life update!
    Jul 18, 2024significant · resets scoring window
  3. Neon Patch 2: Custom content fixes
    Feb 6, 2024significant · resets scoring window
  4. Bug fixes and PlayStation release date announced!
    Aug 22, 2023significant · resets scoring window
  5. Patch 1.1.4: Bug fixes!
    Mar 15, 2023significant · resets scoring window
  6. Big Map Creator update and TABS Switch release!
    Nov 3, 2022significant · resets scoring window
  7. Patch Notes - 1.0.1: Achievement fixes and Unit Creator fixes!
    Apr 20, 2021significant · resets scoring window
  8. Patch Notes - 0.13.4: Some bug fixes and balance
    Feb 24, 2021significant · resets scoring window
  9. Patch Notes - 0.13.3: Bug fixes and balance
    Feb 12, 2021significant · resets scoring window
  10. Unit Creator Update Patch 0.13.2:
    Dec 18, 2020significant · resets scoring window
  11. Unit Creator Update: Patch 0.13.1
    Dec 11, 2020significant · resets scoring window
  12. Unit Creator BETA (Windows only) Patch 2
    Nov 30, 2020significant · resets scoring window
  13. Unit Creator BETA (Windows only) Patch 1
    Nov 27, 2020significant · resets scoring window
  14. Unit Creator (Steam and PC only) beta!
    Nov 11, 2020significant · resets scoring window
  15. Patch 0.12.1: Bug fixes and some unit balance
    Aug 28, 2020significant · resets scoring window
  16. Legacy Faction update!
    Aug 24, 2020significant · resets scoring window
  17. Wild West Patch: 0.11.1
    Jun 5, 2020significant · resets scoring window
  18. Patch Notes - 0.9.0 Simulation maps, campaign, new map and campaign UI!
    Feb 21, 2020significant · resets scoring window
  19. Patch Notes 0.8.7.b: Hotfixed issue where campaign levels do not show up
    Jan 22, 2020significant · resets scoring window

…and 30 earlier patch announcements.