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Life is Strange 2

Life is Strange 2

DONTNOD Entertainment, Feral Interactive (Mac), Feral Interactive (Linux) · released Sep 26, 2018

AdventurePCPlayStation 4Xbox OneNintendo Switch

After a tragic incident, brothers Sean and Daniel Diaz run away from home. Fearing the police, and dealing with Daniel's new telekinetic power, the boys head to Mexico. Each stop on their journey brings new friends and new challenges.

81
VGC Score
Stablehigh confidence
82%
At launch
87%
Steam all-time
78%
Press
78%
Player sentiment
96%
Recent sentiment

PC 81 · PlayStation 74 · Xbox 73 · Switch 72

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (279 positive / 21 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing34% mention it
  • Music & audio4% mention it

What negative reviews complain about

  • Story & writing52% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

87%

47 reviews

5-15h

89%

57 reviews

15-40h

95%

175 reviews

40-100h

100%

20 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)788
All-time Steam reviews87%811000
Metacritic user ratings71120
Post-patch Steam reviews (trust-weighted)96%91140
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 401 total reviews in window · weighted 252.7 up / 10.8 down · computed 1h ago · full methodology →

Patch history

  1. Patch Notes - 26 February 2019
    Feb 26, 2019significant · resets scoring window
  2. Patch Notes - 01 February 2019
    Feb 1, 2019significant · resets scoring window
  3. Developer Update - January 16th
    Jan 16, 2019significant · resets scoring window
  4. Developer Update - December 7th
    Dec 7, 2018significant · resets scoring window