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Lobotomy Corporation | Monster Management Simulation

Lobotomy Corporation | Monster Management Simulation

ProjectMoon · released Apr 9, 2018

IndieSimulation

A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility

88
VGC Score
Stablehigh confidence
82%
At launch
94%
Steam all-time
n/a
Press
96%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 306 sampled Steam reviews (285 positive / 21 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing5% mention it

What negative reviews complain about

Negative reviews don't converge on specific aspects.

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

88%

33 reviews

5-15h

97%

37 reviews

15-40h

90%

79 reviews

40-100h

94%

89 reviews

100h+

96%

68 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)0
All-time Steam reviews94%891000
Metacritic user ratings0
Post-patch Steam reviews (trust-weighted)96%91303
Calibration prior (typical game)7250

Acclaim gate: the raw blend lands at 88.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 56,836 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 865 total reviews in window · weighted 248 up / 10.5 down · computed 5h ago · full methodology →

Patch history

  1. Patch Note ver 1.0.2.4
    Apr 27, 2018significant · resets scoring window
  2. Patch Note ver 1.0.1.1
    Apr 14, 2018significant · resets scoring window
  3. Patch Note ver 1.0.1.0 a
    Apr 8, 2018significant · resets scoring window
  4. Official release update
    Apr 7, 2018significant · resets scoring window
  5. Official release update
    Apr 7, 2018significant · resets scoring window
  6. Patch Note ver 1.0.0.1
    Apr 1, 2018significant · resets scoring window
  7. ver 1.0.0.0 Update
    Mar 31, 2018significant · resets scoring window
  8. ver 1.0.0.0 Update
    Mar 31, 2018significant · resets scoring window
  9. [Bug Fixes + Translation Update] Patch Notes ver 0.3.1.2 c
    Mar 21, 2018significant · resets scoring window
  10. [Bug Fix] Patch Notes ver 0.3.1.2 a
    Mar 4, 2018significant · resets scoring window
  11. [Add Tooltip] Patch Notes ver 0.3.1.2
    Mar 3, 2018significant · resets scoring window

…and 41 earlier patch announcements.