Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 61 | 4 |
| All-time Steam reviews | 81% | 75 | 592 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 6 reviews sampled · 7 total reviews in window · weighted 1.9 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Leaving Lyndow has some promising aspects, but overall it's a frustrating experience. The puzzle sections are poorly thought out and mostly implemented to impede the player's progress and extend the running time for a little while longer, while the technical hiccups shatter your story immersion.”
read full review ↗ - 50
“To me it really does seem like a paid demo and I think you can find better things to play for 30 minutes of your time than this.”
read full review ↗ - 70
“Leaving Lyndow is a good first effort from the team at Eastshade Studios. I had fun with this short adventure, and I look forward to seeing what they do with their next project thanks to everything they've learned with the development of Leaving Lyndow. If you're a fan of walking simulators and are looking for a short but solid one to play, this one should be good to scratch that it itch.”
read full review ↗ - 80
“Just a taste of what Eastshade will offer and man am I ready to explore the full world!”
read full review ↗ - 70
“A short, calm exploration of a beautiful island, where the conversations are like talking to real people. As an introduction to the larger world of Eastshade it's great, but Leaving Lyndow doesn't quite manage to stand on its own feet as a separate game.”
read full review ↗ - 60
“Leaving Lyndow initially sets a worrying proposal. An exploration game (read: walking simulator), and a run time of less than an hour. But there’s more to Leaving Lyndow than you may initially think, and ultimately it does what it does pretty well.”
read full review ↗ - 40
“Less a game and more of a teaser, Leaving Lyndow ends up making a terrible impression”
read full review ↗ - 60
“Overall, Eastshade Studio has a good setting primed ready for their main game, Eastshade. The environments are beautiful and the interactions are cleverly done, let's just hope that they sort out the mouth masks, the stuttering, blurring, and the framerate before Eastshade arrives.”
read full review ↗ - 70
“If you're a fan of walking simulators, then Leaving Lyndow is a short game in which you'll experience a bittersweet moment in Clara's life. It can be completed in less than two hours at most, so do keep that in mind if you're considering getting it.”
read full review ↗ - 70
“Leaving Lyndow is a beautiful experience in a fascinating world, but may be more of a 45-minute-long commercial for the upcoming Eastshade than an actual game.”
read full review ↗ - 80
“In short, Leaving Lyndow is a magnificent example of interactive storytelling that keeps you enthralled in the storyline until it's rapid conclusion.”
read full review ↗ - 70
“Leaving Lyndow surmounts the limits of its length to address the emotional unrest that comes with leaving home for the first time, but its puzzles and character models leave much to be desired.”
read full review ↗
…and 2 more tracked reviews.
