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Fallout Shelter

Fallout Shelter

Bethesda Game Studios · released Mar 29, 2017

RPGSimulationFree To PlayPCPlayStation 4Xbox OneNintendo SwitchiOS (iPhone/iPad)

Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.

79
VGC Score
Stablehigh confidence
77%
At launch
88%
Steam all-time
71%
Press
49%
Player sentiment
78%
Recent sentiment

PC 79 · Switch 71

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 325 sampled Steam reviews (270 positive / 55 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

Positive reviews don't converge on specific aspects.

What negative reviews complain about

  • Monetization13% mention it
  • Bugs & crashes9% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

90%

144 reviews

5-15h

73%

84 reviews

15-40h

74%

39 reviews

40-100h

91%

32 reviews

100h+

81%

26 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)716
All-time Steam reviews88%821000
Metacritic user ratings6528
Post-patch Steam reviews (trust-weighted)78%72250
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 714 total reviews in window · weighted 153.2 up / 43.6 down · computed 17m ago · full methodology →

Patch history