Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 96% | 91 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 94% | 89 | 38 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 90.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 7,556 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 109 reviews sampled · 104 total reviews in window · weighted 76.9 up / 4.6 down · computed 3h ago · full methodology →
Patch history
- Rusted Warfare Major Update 1.15Nov 12, 2022significant · resets scoring window
- v1.15p8 beta releasedMar 16, 2022significant · resets scoring window
- Rusted Warfare Major Update 1.14Nov 17, 2020significant · resets scoring window
- Update - v1.13.3Sep 7, 2019significant · resets scoring window
- Minor update - v1.13.2 (New maps, surrendering, context map pings, new features)Mar 3, 2019significant · resets scoring window
- Major release - v1.13 (Huge performance boost, 100s of new modding features, 8 new units, smarter AI, ...)Dec 2, 2018significant · resets scoring window
- Try the 1.13 beta for the next version now.Oct 30, 2018significant · resets scoring window
- Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)Feb 4, 2018significant · resets scoring window
- Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)Feb 4, 2018significant · resets scoring window
- Major release - v1.11 (Replays, new mechs, lots of optimisations, etc)Sep 23, 2017significant · resets scoring window
- Major release - v1.11 (Replays, new mechs, lots of optimisations, etc)Sep 23, 2017significant · resets scoring window
- Major release - v1.10 (Shared control, mechs, maps, better AI)Aug 13, 2017significant · resets scoring window
- Major release - v1.10 (Shared control, mechs, maps, better AI)Aug 13, 2017significant · resets scoring window
- Another Small updateJul 23, 2017significant · resets scoring window
- Another Small updateJul 23, 2017
- Small update (from before)Jul 20, 2017
- Small update (from before)Jul 20, 2017
