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Shadow of the Tomb Raider: Definitive Edition

Shadow of the Tomb Raider: Definitive Edition

Eidos-Montréal, Crystal Dynamics, Nixxes, Feral Interactive (Mac), Feral interactive (Linux) · released Sep 13, 2018

ActionAdventurePCPlayStation 4Xbox One

As Lara Croft races to save the world from a Maya apocalypse, she must become the Tomb Raider she is destined to be.

78
VGC Score
Stablehigh confidence +9 since launch

launched at 68, updates lifted it to 78

68%
At launch
85%
Steam all-time
n/a
Press
78%
Player sentiment
83%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 299 sampled Steam reviews (250 positive / 49 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing27% mention it
  • Visuals & art18% mention it
  • Combat12% mention it
  • World & exploration10% mention it
  • Bugs & crashes8% mention it

What negative reviews complain about

  • Bugs & crashes31% mention it
  • Story & writing29% mention it
  • Combat12% mention it
  • Visuals & art10% mention it
  • Performance8% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

86%

43 reviews

5-15h

79%

102 reviews

15-40h

84%

98 reviews

40-100h

91%

46 reviews

100h+

80%

10 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)0
All-time Steam reviews85%781000
Metacritic user ratings745
Post-patch Steam reviews (trust-weighted)83%77169
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 482 total reviews in window · weighted 198.2 up / 40.8 down · computed 6h ago · full methodology →

Patch history