Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 94% | 89 | 1000 |
| Metacritic user ratings | – | 74 | 9 |
| Post-patch Steam reviews (trust-weighted) | 94% | 89 | 144 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 300 reviews sampled · 412 total reviews in window · weighted 175.8 up / 10.9 down · computed 4h ago · full methodology →
Patch history
- It's time for Christmas...Dec 1, 2025
- Fix for Halloween updateNov 2, 2025
- Halloween update!Oct 28, 2025
- Version 1.3.1Aug 8, 2023
- Version 1.3Jul 14, 2023
- New update v. 1.2.1Dec 2, 2020
- Version 1.2Mar 21, 2019
- Version 1.1Dec 20, 2018
