Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 70% | 67 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 68% | 65 | 18 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 51 reviews sampled · 32 total reviews in window · weighted 18.8 up / 8.9 down · computed 8h ago · full methodology →
Press & Creators reviews (1)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“While the game doesn’t look particularly pretty, it does run at 60 frames-per-second on PS5, and the developer has implemented haptic feedback and the adaptive triggers, which help communicate the feel of driving a gigantic double-decker. Post-release support is en-route, too, promising new school bus-inspired gameplay and trams, so there’s a lot of life left in this one even once you’ve mastered the extensive content available on day one.”
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Patch history
- Hotfix 2.34 is available for downloadNov 17, 2023
- Update #2.33 is available for download!Sep 27, 2023
- Update 2.31 is available for download!Jul 19, 2023
- Hotfix 2.28 for PC available now!May 24, 2023
- Bus Simulator 21 Next Stop is here!May 16, 2023significant · resets scoring window
- Bus Simulator 21 Update 2.19 available now!Jun 14, 2022
- Bus Simulator 21 Update 2.18 available now!Jun 7, 2022significant · resets scoring window
- Bus Simulator 21 Update 2.17 available now!Apr 8, 2022
- Update 2.16 is available for download!Mar 2, 2022
- Hotfix 2.14 is available for download!Feb 3, 2022
- Update #5 / 2.13 & Modding available now!Jan 28, 2022significant · resets scoring window
- Bus Simulator 21 - Hotfix #4 available now!Dec 21, 2021
- Update #4 now available for download!Dec 10, 2021significant · resets scoring window
- Bus Simulator 21 - Update #2 available now!Oct 28, 2021significant · resets scoring window
- Performance Problems: We need your help to fix them!Oct 11, 2021significant · resets scoring window
- Bus Simulator 21 - Update #1 available for download!Oct 5, 2021significant · resets scoring window
- Bus Simulator 21 - Hotfix #3 available now!Sep 20, 2021significant · resets scoring window
- Hotfix Update 2 - Out nowSep 10, 2021
- Hotfix Update 1 - Out nowSep 7, 2021
