Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 77 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| Backloggd ratings | – | 54 | 17 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 5h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Super Magic Cane Zero is a great little loot-em-up that offers some fantastic local multiplayer action. The random loot mechanic will keep you coming back whilst the ridiculous storyline and setting should bring a smile to even the most joyless gamer. The difficulty is a bit much on anything but Easy, but it's still a fun grinder in single player and a multiplayer gem with friends and family. If nothing else, the fun of watching your gaming companions swallow a rock that looks like Donald Trump is a unique experience. ”
read full review ↗ - 80
“Some of my best gaming moments involve playing couch co-op games like this one with my friends, and I can definitely see Super Cane Magic ZERO being at the centre of some lasting new memories.”
read full review ↗ - 70
“Super Cane Magic Zero is fun. It is bright, bold, mostly an engaging attempt at doing something different. ”
read full review ↗ - 85
“Appearances can be deceiving, and the fugly exterior belies a deep experience, one that can even be rewarding and challenging.”
read full review ↗ - 80
“Studio Evil have served us up our order and I don’t know about you, but I can’t wait to see what they have planned for dessert.”
read full review ↗ - 80
“There’s an undeniable charm to be found in conversing with a cake NPC, fighting bizarre bosses, and travelling through the Horse Dimension, but there’s a solid game underlying the comical presentation. Four difficulty settings will ensure you find the level of challenge you’re after, and a PVP Arena mode will let you challenge your friends to switch things up. [Issue#164, p.96]”
- 70
“Super Cane Magic Zero is an utterly daft game with a surprising amount of depth. Some minor technical issues and oversights get in the way of the fun, but overall this is an enjoyable adventure to play when you have a few friends over. ”
read full review ↗ - 80
“Goofy indie games usually get overlooked but do yourself a favour and play Super Cane Magic Zero so you can experience its charming and satisfying gameplay for yourself. Oh, and invite a few friends over while you're at it.”
read full review ↗

