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How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 78 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| Xbox store ratings | – | 40 | 280 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“For Honor’s Marching Fire release is the best thing to happen to the history-remixing melee brawl ever since it first released back in February of last year.”
read full review ↗ - 78
“Marching Fire is For Honor's biggest update yet, and it's a doozy. Arcade mode, Breach and the new characters all add loads of content for For Honor fans to enjoy, but if you're out of the loop with the game, this doesn't do much to persuade you to start playing now.”
read full review ↗ - 80
“The long march of For Honor starts off on the right foot.”
read full review ↗ - 69
“For Honor: Marching Fire is an average expansion pack. It acts as this type of content usually does, by adding new elements and modes and trying fixing the pre-existing ones. He succeeds on its task: the new siege mode is very amusing, the new equipment system opens new possibilities to both new and old characters and the Arcade mode will meet the tastes of technical players. But its success is partial: the expansion does not fully correct stability problems of the game, and the new content offered may be brief if compared to the price.”
read full review ↗ - 75
“For Honor Marching Fire is an interesting expansion in that it brings many new things to the game. The four news playable characters have all their unique features and the Breach mode is both strategic and immersive.”
read full review ↗ - 80
“For Honor: Marching Fire is a great DLC expansion that introduces a fun new set of heroes to play as, movesets to master and game modes to enjoy. Even if you don’t pay for the content, you still get access to a variety of graphical improvements, and Breach Mode’s grand scale has made it one of my favourite new competitive multiplayer experiences in recent times.”
read full review ↗ - 85
“Ubisoft wanted to give a twist to For Honor and in fact achieved it in almost all aspects of the title with a novelties that are perfectly adjusted and endow the title with a freshness that had been demanding almost since the launch.”
read full review ↗ - 80
“A beautiful expansion filled with lots of contents and beautiful features. The four new characters are unique and deserve a try and arcade mode it's a total blast. Ubisoft just made For Honor greater.”
read full review ↗