How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 79 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 73 | 25 |
| Backloggd ratings | – | 72 | 91 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 78
“Defiant Honor is a DLC that is just the connection between the first and third ones. Neither the bosses, nor the new weapon or its plot are that great and its only aim is to put every piece on the board in order for the final battle. It's not a bad DLC, but they will have to work hard for the next one ”
read full review ↗ - 85
“It's fascinating how Team Ninja is mostly catering to the hardcore crowd with this string of add-ons up through Nioh: Defiant Honor. You can't really just jump into these levels without having mastered everything up through the campaign, and although that mentality might feel a little unwelcoming for some, I feel like Koei Tecmo gets it, and knows their audience.”
read full review ↗ - 80
“A solid second DLC with better level design and richer storytelling than Dragon of the North. Enemies could have been less generic, but hey, Sanada Yukimura makes up a big deal for that.”
read full review ↗ - 80
“Net of not so exciting content, at least as far as the main missions are concerned.”
read full review ↗ - 65
“Unfortunately the boss encounters and disposable side missions sully whatever good this content had going for it. Still, despite my grievances, I feel as though Team Ninja are finally finding their groove with the DLC and I’m hoping that the final one will knock it out of the park.”
read full review ↗ - 75
“Defying Honor is a DLC that keeps the player on edge, with the steep difficulty we already encountered in the original Nioh. Compared to the first DLC, the amount of new content is basically the same, but the level design is much more intriguing. Unfortunately, the PvP still feels sloppy and unbalanced and sloppy.”
read full review ↗ - 80
“Another solid chapter on William's new adventure, Defiant Honor captures the cruelty of war while bringing more of the excellent Nioh gameplay. It also ends soon enough, so it leaves us already wanting the third and final DLC.”
read full review ↗ - 80
“NiOh - Defiant Honor is an impressive DLC with lots of content and new good ideas. ”
read full review ↗
