Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 85 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 82 | 454 |
| Backloggd ratings | – | 80 | 750 |
| Xbox store ratings | – | 80 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (12)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“This is still that good fighting game from last year, without any significant additions nor massive changes besides new characters and cosmetics. With improved netcode and all balance fixes NetherRealm has released so far, Mortal Kombat XL is nearly a flawless victory.”
read full review ↗ - 80
“A fighting gaming bursting with content, as well as severed body parts, and more of both makes this XL edition particularly good value for money.”
read full review ↗ - 80
“Mortal Kombat XL is the total package for newcomers, with a lot of content and fighters included. The first day fans however pay a hefty price to get all the new content.”
read full review ↗ - 94
“If you've waited this long to enter the tournament of Mortal Kombat, wait no longer -- MKXL is a stellar release, combining exquisite fighting with a massive amount of content.”
read full review ↗ - 95
“The ultimate edition of the best fighting game currently available. [05/2016, p.59]”
- 80
“As far as feature-complete packages go, Mortal Kombat XL is among the best examples of a plentiful bounty of playing options. It's not the greatest, nor the deepest, fighting game around, but it is gleefully gory fun for long stretches.”
read full review ↗ - 86
“For whoever missed the original game last year, this is a perfect time to get back to it.”
read full review ↗ - 90
“It’s literally just Mortal Kombat X, which is already an excellent game and anyone interested in a few of the eight characters may just want to purchase them a-la-carte.”
read full review ↗ - 90
“Mortal Kombat XL is a fantastic addition to the base game, adding characters that somehow fit extremely well in the roster.”
read full review ↗ - 82
“Mortal Kombat XL is basically a huge all-you-can-eat for fighting games fans. It's not polished as Street Fighter V, but the gameplay is fast-paced and fun, and bound to keep your stomach full for a long, long time.”
read full review ↗ - 80
“Mortal Kombat XL is a perfect entry for those who missed this excellent fighting game when it came out.”
read full review ↗ - 88
“This gruesomely brutal game will surely quench any fighting fans thirst as it’s about the best Mortal Kombat game we have seen to date. ”
read full review ↗
