How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 81 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 73 | 165 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (35)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 84
“The Ties That Bind shines with polish and quality but ultimately feels like a retread of familiar territory. Perhaps seven years of television and four years of interactive fiction have been enough for the Walking Dead. A quality work through and through but long-time fans will feel like they are in too familiar territory.”
read full review ↗ - 90
“The best episodes in the series to date. Telltale have successfully created an intense atmosphere with a heavy sense of urgency that will keep players on edge throughout.”
read full review ↗ - 80
“Thus far, the first two episodes of The Walking Dead: A New Frontier set up the intrigue. Javi is a decent character for the player to control, and Clementine is much more complicated than before due to her experiences. The story beats seem to replay some of the events of the TV series and comic, although with different characters and locations, but the ending of the second episode is enough to capture the attention of those who may already be tired of the franchise general. With only three more episodes to go, it'll be interesting to see if Telltale can keep the momentum going.”
read full review ↗ - 90
“Telltale has crafted another entertaining chapter in the always-growing Walking Dead story. The Ties That Bind Part I takes the series in a welcome new direction with the Garcia family while still staying true to the moral dilemmas and zombie-chomping action that made the first two seasons so compelling. The New Frontier is off to a great start, and its troubled cast's harrowing journey is just getting started.”
read full review ↗ - 85
“Perhaps the greatest shortcoming is the game’s stubbornness to shove Javi’s family as the player’s raison d’etre, when it’s clear that Clementine is a much more relatable and less frustrating character. The classic Telltale trap of unavoidable events is still there, but by now you should know what you’re getting into. If judged by what it attempts to do, rather than by what some sceptic players want it to be, A New Frontier’s harrowing first episodes smoothen most rough edges found in other games in the series in terms of storytelling. It just about manages to shake off the notion of being a rehashed concept, and become a beast that can stand on its own two feet, built upon the foundations laid by Lee and Clementine. Hopefully the rest of the season manages to sustain this level of quality.”
read full review ↗ - 80
“Whether you’re a returning fan, a lapsed player or a complete newcomer, The Walking Dead: A New Frontier gets off to a good and welcoming start, with more than a few twists and turns packed into the two-part episode. ”
read full review ↗ - 82
“A promising, assured start, and a welcome return to form for Telltale.”
read full review ↗ - 85
“This game actually forced me to pick up Season 1 and get to know The Walking Dead series again. Rest assured, A New Frontier is a brilliant game and continues the never-ending Walker drama, certainly providing enough intrigue to keep me avidly looking out for episode three.”
read full review ↗ - 70
“These two short episodes (about three hours for both) did keep me invested and reminded me that Telltale can spin a good story. There were a few effective moments and a few tricky choices. However, the technical and narrative flaws are too glaring to ignore. And, perhaps saddest of all, I am just not as excited to play the next episode as I usually am with Telltale games.”
read full review ↗ - 80
“A fantastic introduction to The Walking Dead: A New Frontier. The story is incredibly well created, still managing to feel fresh despite the amount of baggage its carrying from two previous seasons of diverging narrative.”
read full review ↗ - 88
“I don’t have a clear sense of where the season as a whole aims to go just yet, but “Ties That Bind Part I” is one of Telltale’s strongest openers in recent memory.”
read full review ↗ - 90
“Unlike some of the episodes in previous seasons, there wasn’t a moment I found myself waiting for particular boring sections to end.”
read full review ↗
…and 23 more tracked reviews.
